Add support for rendering tinted artwork.
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!a.IsCanceling)
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foreach (var n in a.TargetLineNodes(self))
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if (n.Tile != null && n.Target.Type != TargetType.Invalid)
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yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true, true);
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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