Add support for rendering tinted artwork.
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@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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foreach (var t in power.CellsMatching(xy, footprint, dimensions))
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true, true);
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}
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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