Add support for rendering tinted artwork.

This commit is contained in:
Paul Chote
2020-07-09 17:40:14 +01:00
committed by abcdefg30
parent baf58f53b3
commit ac7eda8ca2
29 changed files with 167 additions and 49 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false, false));
}
}
}
@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
var palette = wr.Palette(Resource.Palette);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false));
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, sequence.IgnoreWorldTint));
}
}
}