Add support for rendering tinted artwork.
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
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var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false, false));
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}
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}
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
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var palette = wr.Palette(Resource.Palette);
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false));
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, sequence.IgnoreWorldTint));
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}
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}
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}
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