Add support for rendering tinted artwork.

This commit is contained in:
Paul Chote
2020-07-09 17:40:14 +01:00
committed by abcdefg30
parent baf58f53b3
commit ac7eda8ca2
29 changed files with 167 additions and 49 deletions

View File

@@ -53,6 +53,8 @@ namespace OpenRA.Platforms.Default
OpenGL.CheckGLError();
OpenGL.glEnableVertexAttribArray(Shader.TexMetadataAttributeIndex);
OpenGL.CheckGLError();
OpenGL.glEnableVertexAttribArray(Shader.TintAttributeIndex);
OpenGL.CheckGLError();
}
public IVertexBuffer<Vertex> CreateVertexBuffer(int size)