Add support for rendering tinted artwork.
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@@ -101,6 +101,8 @@ namespace OpenRA.Platforms.Default
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OpenGL.CheckGLError();
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OpenGL.glVertexAttribPointer(Shader.TexMetadataAttributeIndex, 2, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(28));
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OpenGL.CheckGLError();
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OpenGL.glVertexAttribPointer(Shader.TintAttributeIndex, 3, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(36));
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OpenGL.CheckGLError();
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}
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public void Dispose()
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