Add support for rendering tinted artwork.
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@@ -7,6 +7,7 @@ uniform mat4 TransformMatrix;
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attribute vec4 aVertexPosition;
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attribute vec4 aVertexTexCoord;
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attribute vec2 aVertexTexMetadata;
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attribute vec3 aVertexTint;
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varying vec4 vTexCoord;
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varying vec4 vChannelMask;
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varying vec4 vNormalsMask;
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@@ -14,6 +15,7 @@ varying vec4 vNormalsMask;
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in vec4 aVertexPosition;
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in vec4 aVertexTexCoord;
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in vec2 aVertexTexMetadata;
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in vec3 aVertexTint;
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out vec4 vTexCoord;
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out vec4 vChannelMask;
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out vec4 vNormalsMask;
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