Generalize --check-sequence-sprites to --check-missing-sprites.
This commit is contained in:
74
OpenRA.Mods.Common/UtilityCommands/CheckMissingSprites.cs
Normal file
74
OpenRA.Mods.Common/UtilityCommands/CheckMissingSprites.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
class CheckMissingSprites : IUtilityCommand
|
||||
{
|
||||
string IUtilityCommand.Name { get { return "--check-missing-sprites"; } }
|
||||
|
||||
bool IUtilityCommand.ValidateArguments(string[] args)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
[Desc("Check tileset and sequence definitions for missing sprite files.")]
|
||||
void IUtilityCommand.Run(Utility utility, string[] args)
|
||||
{
|
||||
// HACK: The engine code assumes that Game.modData is set.
|
||||
var modData = Game.ModData = utility.ModData;
|
||||
var failed = false;
|
||||
|
||||
// DefaultSequences is a dictionary of tileset: SequenceProvider
|
||||
// so we can also use this to key our tileset checks
|
||||
foreach (var kv in modData.DefaultSequences)
|
||||
{
|
||||
Console.WriteLine("Tileset: " + kv.Key);
|
||||
var tileset = modData.DefaultTileSets[kv.Key];
|
||||
var missingImages = new HashSet<string>();
|
||||
Action<uint, string> onMissingImage = (id, f) =>
|
||||
{
|
||||
Console.WriteLine("\tTemplate `{0}` references sprite `{1}` that does not exist.", id, f);
|
||||
missingImages.Add(f);
|
||||
};
|
||||
|
||||
var theater = new Theater(tileset, onMissingImage);
|
||||
foreach (var t in tileset.Templates)
|
||||
for (var v = 0; v < t.Value.Images.Length; v++)
|
||||
if (!missingImages.Contains(t.Value.Images[v]))
|
||||
for (var i = 0; i < t.Value.TilesCount; i++)
|
||||
if (t.Value[i] != null && !theater.HasTileSprite(new TerrainTile(t.Key, (byte)i), v))
|
||||
Console.WriteLine("\tTemplate `{0}` references frame {1} that does not exist in sprite `{2}`.", t.Key, i, t.Value.Images[v]);
|
||||
|
||||
foreach (var image in kv.Value.Images)
|
||||
{
|
||||
foreach (var sequence in kv.Value.Sequences(image))
|
||||
{
|
||||
var s = kv.Value.GetSequence(image, sequence) as FileNotFoundSequence;
|
||||
if (s != null)
|
||||
{
|
||||
Console.WriteLine("\tSequence `{0}.{1}` references sprite `{2}` that does not exist.", image, sequence, s.Filename);
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (failed)
|
||||
Environment.Exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user