Convert yaml-exposed facings to WAngle.
This commit is contained in:
@@ -10,7 +10,7 @@ DPOD:
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IdleBehavior: Land
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Pitch: 0
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Roll: 0
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 149
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InitialFacing: 0
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Health:
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@@ -48,7 +48,7 @@ DPOD2:
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Armor:
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Type: Light
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 300
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CruiseAltitude: 16c0
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MaximumPitch: 110
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@@ -96,7 +96,7 @@ DSHP:
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IdleBehavior: Land
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Pitch: 0
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Roll: 0
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 168
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InitialFacing: 0
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TakeoffSounds: dropup1.aud
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@@ -138,7 +138,7 @@ ORCA:
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Selectable:
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Bounds: 30,24
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 186
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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@@ -200,7 +200,7 @@ ORCAB:
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Bounds: 30,24
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Aircraft:
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CruiseAltitude: 5c512
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TurnSpeed: 3
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TurnSpeed: 12
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Speed: 96
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CruisingCondition: cruising
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TakeoffSounds: orcaup1.aud
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@@ -262,7 +262,7 @@ ORCATRAN:
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Prerequisites: ~disabled
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RenderSprites:
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 84
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InitialFacing: 0
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
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@@ -304,7 +304,7 @@ TRNSPORT:
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Prerequisites: ~gahpad, gadept
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Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 149
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InitialFacing: 0
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Pitch: 0
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@@ -354,7 +354,7 @@ SCRIN:
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VoiceSet: Scrin
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Aircraft:
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CruiseAltitude: 5c0
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TurnSpeed: 3
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TurnSpeed: 12
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Speed: 168
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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@@ -420,7 +420,7 @@ APACHE:
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PitchSpeed: 8
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Roll: 16
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RollSpeed: 8
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 130
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CanSlide: false
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TakeOffOnResupply: true
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@@ -480,7 +480,7 @@ HUNTER:
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Armor:
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Type: Light
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Aircraft:
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TurnSpeed: 16
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TurnSpeed: 64
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Speed: 355
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Pitch: 0
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Roll: 0
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@@ -1690,7 +1690,7 @@ GAICBM:
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Transforms:
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IntoActor: icbm
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Offset: 1,1
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Facing: 96
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Facing: 384
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TransformSounds: place2.aud
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NoTransformSounds:
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-WithDeathAnimation:
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@@ -9,7 +9,7 @@
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Name: Mammoth Tank
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Mobile:
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Speed: 56
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TurnSpeed: 5
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TurnSpeed: 20
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Health:
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HP: 60000
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Armor:
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@@ -19,7 +19,7 @@
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MaxHeightDelta: 3
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RequiresCondition: !inside-tunnel
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Turreted:
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TurnSpeed: 3
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TurnSpeed: 12
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Armament@PRIMARY:
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Weapon: 120mmx
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LocalOffset: 707,85,509, 707,-120,509
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@@ -77,7 +77,7 @@ ICBM:
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Type: Light
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Mobile:
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Speed: 85
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TurnSpeed: 5
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TurnSpeed: 20
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 7c0
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@@ -85,7 +85,7 @@ ICBM:
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Transforms:
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IntoActor: gaicbm
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Offset: -1,-1
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Facing: 96
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Facing: 384
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TransformSounds:
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NoTransformSounds:
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Voice: Move
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@@ -98,7 +98,7 @@ BUS:
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Tooltip:
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Name: School Bus
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 113
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PauseOnCondition: empdisable || loading || being-captured || carried
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Health:
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@@ -124,7 +124,7 @@ PICK:
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Tooltip:
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Name: Pickup
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 113
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PauseOnCondition: empdisable || loading || being-captured || carried
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Health:
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@@ -150,7 +150,7 @@ CAR:
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Tooltip:
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Name: Automobile
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 113
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PauseOnCondition: empdisable || loading || being-captured || carried
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Health:
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@@ -176,7 +176,7 @@ WINI:
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Tooltip:
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Name: Recreational Vehicle
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 113
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PauseOnCondition: empdisable || loading || being-captured || carried
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Health:
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@@ -760,7 +760,7 @@
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Mobile:
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PauseOnCondition: empdisable || being-captured || carried
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Locomotor: wheeled
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TurnSpeed: 5
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TurnSpeed: 20
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Voice: Move
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Selectable:
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Bounds: 40,24
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@@ -875,7 +875,7 @@
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RepairActors: gadept
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Voice: Move
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Aircraft:
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InitialFacing: 224
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InitialFacing: 896
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AirborneCondition: airborne
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CruisingCondition: cruising
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CruiseAltitude: 4c704
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@@ -951,7 +951,7 @@
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FallsToEarth:
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Moves: true
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Velocity: 112
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MaximumSpinSpeed: 10
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MaximumSpinSpeed: 40
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HitShape:
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^Visceroid:
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@@ -965,7 +965,7 @@
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Type: Light
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Mobile:
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Speed: 113
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TurnSpeed: 16
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TurnSpeed: 64
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Locomotor: visceroid
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Selectable:
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Bounds: 26,26,0,-3
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@@ -1114,7 +1114,7 @@
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RenderSprites:
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WithVoxelBody:
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Voice: Move
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Speed: 113
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PauseOnCondition: empdisable
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@@ -73,8 +73,8 @@ GACTWR:
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DetectCloaked:
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RequiresCondition: !empdisable && !disabled && (tower.vulcan || tower.rocket || tower.sam)
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Turreted:
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TurnSpeed: 10
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InitialFacing: 224
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TurnSpeed: 40
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InitialFacing: 896
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AttackTurreted:
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RequiresCondition: !build-incomplete && (tower.vulcan || tower.rocket || tower.sam)
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PauseOnCondition: empdisable || disabled
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@@ -14,7 +14,7 @@ APC:
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Prerequisites: ~gaweap, gapile, ~techlevel.medium
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Description: Armored infantry transport.\nCan move on water.\n Unarmed
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 113
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PauseOnCondition: empdisable || loading || being-captured || carried
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Locomotor: amphibious
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@@ -81,7 +81,7 @@ HVR:
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Weapon: HoverMissile
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LocalOffset: 0,242,543, 0,-242,543
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Turreted:
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TurnSpeed: 7
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TurnSpeed: 28
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Offset: -128,0,85
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AttackTurreted:
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Voice: Attack
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@@ -120,7 +120,7 @@ SMECH:
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Prerequisites: ~gaweap, ~techlevel.low
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Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 99
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AlwaysTurnInPlace: true
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Health:
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@@ -168,7 +168,7 @@ MMCH:
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Prerequisites: ~gaweap, ~techlevel.medium
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Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Mobile:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 56
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AlwaysTurnInPlace: true
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Health:
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@@ -188,7 +188,7 @@ MMCH:
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MoveSequence: walk
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ValidMovementTypes: Horizontal, Turn
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Turreted:
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TurnSpeed: 5
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TurnSpeed: 20
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AttackTurreted:
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Voice: Attack
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PauseOnCondition: empdisable
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@@ -232,7 +232,7 @@ HMEC:
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BuildLimit: 1
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Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
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Mobile:
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TurnSpeed: 3
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TurnSpeed: 12
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Speed: 42
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Health:
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HP: 80000
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@@ -280,7 +280,7 @@ SONIC:
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Targetable:
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TargetTypes: Ground, Vehicle, Disruptor
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Mobile:
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TurnSpeed: 4
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TurnSpeed: 16
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Speed: 56
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Health:
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HP: 50000
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@@ -298,7 +298,7 @@ SONIC:
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PauseOnCondition: empdisable
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OpportunityFire: False
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Turreted:
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TurnSpeed: 5
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TurnSpeed: 20
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Offset: -170,0,0
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WithVoxelTurret:
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Explodes:
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@@ -333,7 +333,7 @@ JUGG:
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Type: Light
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Mobile:
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Speed: 71
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TurnSpeed: 5
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TurnSpeed: 20
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AlwaysTurnInPlace: true
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ImmovableCondition: !undeployed
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RequireForceMoveCondition: !undeployed
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@@ -359,7 +359,7 @@ JUGG:
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UndeployedCondition: undeployed
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UndeployOnMove: true
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UndeployOnPickup: true
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Facing: 96
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Facing: 384
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySounds: place2.aud
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UndeploySounds: clicky1.aud
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@@ -379,8 +379,8 @@ JUGG:
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Name: deployedbody
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Turreted:
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Turret: deployed
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TurnSpeed: 5
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InitialFacing: 96
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TurnSpeed: 20
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InitialFacing: 384
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Offset: -153,-17,633
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RealignDelay: -1
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WithVoxelBarrel:
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@@ -3,7 +3,7 @@ DSHP.Husk:
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Tooltip:
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Name: Dropship
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 168
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-RenderSprites:
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RenderVoxels:
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@@ -14,7 +14,7 @@ ORCA.Husk:
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Tooltip:
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Name: Orca Fighter
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 186
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RenderSprites:
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Image: orca
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@@ -30,10 +30,10 @@ ORCAB.Husk:
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Tooltip:
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Name: Orca Bomber
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Aircraft:
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TurnSpeed: 3
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TurnSpeed: 12
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Speed: 96
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FallsToEarth:
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MaximumSpinSpeed: 6
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MaximumSpinSpeed: 24
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RenderSprites:
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Image: orcab
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RenderVoxels:
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@@ -48,7 +48,7 @@ ORCATRAN.Husk:
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Tooltip:
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Name: Orca Transport
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 84
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RenderSprites:
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Image: orcatran
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@@ -64,7 +64,7 @@ TRNSPORT.Husk:
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Tooltip:
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Name: Carryall
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 149
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RenderSprites:
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Image: trnsport
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@@ -80,10 +80,10 @@ SCRIN.Husk:
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Tooltip:
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Name: Banshee Fighter
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Aircraft:
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TurnSpeed: 3
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TurnSpeed: 12
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Speed: 168
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FallsToEarth:
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MaximumSpinSpeed: 6
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MaximumSpinSpeed: 24
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RenderSprites:
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Image: scrin
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RenderVoxels:
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@@ -98,7 +98,7 @@ APACHE.Husk:
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Tooltip:
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Name: Harpy
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 20
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Speed: 130
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WithIdleOverlay:
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Offset: 85,0,598
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@@ -31,9 +31,9 @@ waypoint:
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mmch.colorpicker:
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Inherits: MMCH
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Mobile:
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InitialFacing: 160
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InitialFacing: 640
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Turreted:
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InitialFacing: 160
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InitialFacing: 640
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WithFacingSpriteBody:
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Sequence: walk
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-Buildable:
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@@ -522,7 +522,7 @@ NAWAST:
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Range: 6c0
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MaxHeightDelta: 3
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TiberianSunRefinery:
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DockAngle: 160
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DockAngle: 640
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DockOffset: 2,1
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StoresResources:
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Capacity: 56
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@@ -531,7 +531,7 @@ NAWAST:
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FreeActor:
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Actor: WEED
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SpawnOffset: 3,1
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Facing: 160
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Facing: 640
|
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WithIdleOverlay@GLOW:
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RequiresCondition: !build-incomplete
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Sequence: idle-glow
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@@ -163,8 +163,8 @@ NALASR:
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DetectCloaked:
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Range: 3c0
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Turreted:
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TurnSpeed: 10
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InitialFacing: 224
|
||||
TurnSpeed: 40
|
||||
InitialFacing: 896
|
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Offset: 298,-171,288
|
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AttackTurreted:
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RequiresCondition: !build-incomplete
|
||||
@@ -247,8 +247,8 @@ NASAM:
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RenderRangeCircle:
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RangeCircleType: aa
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Turreted:
|
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TurnSpeed: 10
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||||
InitialFacing: 224
|
||||
TurnSpeed: 40
|
||||
InitialFacing: 896
|
||||
AttackTurreted:
|
||||
RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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@@ -15,7 +15,7 @@ BGGY:
|
||||
Prerequisites: ~naweap, ~techlevel.low
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
TurnSpeed: 32
|
||||
Speed: 142
|
||||
Health:
|
||||
HP: 22000
|
||||
@@ -55,7 +55,7 @@ BIKE:
|
||||
Prerequisites: ~naweap, ~techlevel.low
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
TurnSpeed: 32
|
||||
Speed: 170
|
||||
Health:
|
||||
HP: 15000
|
||||
@@ -102,7 +102,7 @@ TTNK:
|
||||
Prerequisites: ~naweap, ~techlevel.medium
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
TurnSpeed: 20
|
||||
Speed: 85
|
||||
ImmovableCondition: !undeployed
|
||||
RequireForceMoveCondition: !undeployed
|
||||
@@ -137,7 +137,7 @@ TTNK:
|
||||
UndeployedCondition: undeployed
|
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UndeployOnMove: true
|
||||
UndeployOnPickup: true
|
||||
Facing: 160
|
||||
Facing: 640
|
||||
AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
|
||||
DeploySounds: place2.aud
|
||||
UndeploySounds: clicky1.aud
|
||||
@@ -159,9 +159,9 @@ TTNK:
|
||||
RequiresCondition: undeployed
|
||||
PauseOnCondition: empdisable
|
||||
Turreted:
|
||||
TurnSpeed: 6
|
||||
TurnSpeed: 24
|
||||
Turret: deployed
|
||||
InitialFacing: 160
|
||||
InitialFacing: 640
|
||||
Offset: -20, -130, 128
|
||||
RealignDelay: -1
|
||||
WithVoxelBarrel:
|
||||
@@ -232,7 +232,7 @@ ART2:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 71
|
||||
TurnSpeed: 2
|
||||
TurnSpeed: 8
|
||||
ImmovableCondition: !undeployed
|
||||
RequireForceMoveCondition: !undeployed
|
||||
RevealsShroud:
|
||||
@@ -250,7 +250,7 @@ ART2:
|
||||
UndeployedCondition: undeployed
|
||||
UndeployOnMove: true
|
||||
UndeployOnPickup: true
|
||||
Facing: 96
|
||||
Facing: 384
|
||||
AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
|
||||
DeploySounds: place2.aud
|
||||
UndeploySounds: clicky1.aud
|
||||
@@ -269,8 +269,8 @@ ART2:
|
||||
RequiresCondition: !undeployed && real-actor
|
||||
Turreted:
|
||||
Turret: deployed
|
||||
TurnSpeed: 5
|
||||
InitialFacing: 96
|
||||
TurnSpeed: 20
|
||||
InitialFacing: 384
|
||||
Offset: 0,0,256
|
||||
RealignDelay: -1
|
||||
WithVoxelBarrel:
|
||||
@@ -320,7 +320,7 @@ REPAIR:
|
||||
HP: 20000
|
||||
Mobile:
|
||||
Speed: 85
|
||||
TurnSpeed: 5
|
||||
TurnSpeed: 20
|
||||
RevealsShroud:
|
||||
RequiresCondition: !inside-tunnel
|
||||
Range: 5c0
|
||||
@@ -365,7 +365,7 @@ WEED:
|
||||
DeliverVoice: Move
|
||||
Mobile:
|
||||
Speed: 71
|
||||
TurnSpeed: 5
|
||||
TurnSpeed: 20
|
||||
Health:
|
||||
HP: 60000
|
||||
SelfHealing:
|
||||
@@ -407,7 +407,7 @@ SAPC:
|
||||
Prerequisites: ~naweap, natech, ~techlevel.medium
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
TurnSpeed: 20
|
||||
Speed: 71
|
||||
PauseOnCondition: empdisable || loading || being-captured || carried
|
||||
Locomotor: subterranean
|
||||
@@ -459,7 +459,7 @@ SUBTANK:
|
||||
Prerequisites: ~naweap, natech, ~techlevel.high
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 6
|
||||
TurnSpeed: 24
|
||||
Speed: 71
|
||||
Locomotor: subterranean
|
||||
Health:
|
||||
@@ -509,7 +509,7 @@ STNK:
|
||||
Queue: Vehicle
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
TurnSpeed: 20
|
||||
Speed: 85
|
||||
Health:
|
||||
HP: 18000
|
||||
|
||||
@@ -32,7 +32,7 @@ GACNST:
|
||||
PauseOnCondition: empdisable || being-demolished || build-incomplete
|
||||
IntoActor: mcv
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
Facing: 384
|
||||
DeployCursor: undeploy
|
||||
TransformsIntoMobile:
|
||||
RequiresCondition: factundeploy
|
||||
@@ -105,7 +105,7 @@ PROC:
|
||||
Range: 6c0
|
||||
MaxHeightDelta: 3
|
||||
TiberianSunRefinery:
|
||||
DockAngle: 160
|
||||
DockAngle: 640
|
||||
DockOffset: 2,1
|
||||
DiscardExcessResources: true
|
||||
StoresResources:
|
||||
@@ -115,7 +115,7 @@ PROC:
|
||||
FreeActor:
|
||||
Actor: HARV
|
||||
SpawnOffset: 2,1
|
||||
Facing: 160
|
||||
Facing: 640
|
||||
WithIdleOverlay@REDLIGHTS:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-redlights
|
||||
|
||||
@@ -21,8 +21,8 @@ NAPULS:
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
Turreted:
|
||||
TurnSpeed: 10
|
||||
InitialFacing: 224
|
||||
TurnSpeed: 40
|
||||
InitialFacing: 896
|
||||
AttackTurreted:
|
||||
RequiresCondition: !build-incomplete && !empdisable && !disabled
|
||||
Armament:
|
||||
|
||||
@@ -30,7 +30,7 @@ MCV:
|
||||
PauseOnCondition: empdisable || being-captured
|
||||
IntoActor: gacnst
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
Facing: 384
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
@@ -134,7 +134,7 @@ LPST:
|
||||
Type: Wood
|
||||
Mobile:
|
||||
Speed: 85
|
||||
TurnSpeed: 5
|
||||
TurnSpeed: 20
|
||||
ImmovableCondition: !undeployed
|
||||
RequireForceMoveCondition: !undeployed
|
||||
RevealsShroud:
|
||||
@@ -159,7 +159,7 @@ LPST:
|
||||
UndeployedCondition: undeployed
|
||||
UndeployOnMove: true
|
||||
UndeployOnPickup: true
|
||||
Facing: 160
|
||||
Facing: 640
|
||||
AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
|
||||
DeploySounds: place2.aud
|
||||
UndeploySounds: clicky1.aud
|
||||
|
||||
@@ -117,7 +117,7 @@ CyCannon:
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 192
|
||||
Blockable: false
|
||||
HorizontalRateOfTurn: 2
|
||||
HorizontalRateOfTurn: 8
|
||||
Shadow: true
|
||||
Image: TORPEDO
|
||||
MinimumLaunchSpeed: 75
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
Image: DRAGON
|
||||
TrailImage: small_smoke_trail
|
||||
TrailPalette: effectalpha75
|
||||
HorizontalRateOfTurn: 25
|
||||
HorizontalRateOfTurn: 100
|
||||
RangeLimit: 15c0
|
||||
Palette: ra
|
||||
MinimumLaunchSpeed: 75
|
||||
@@ -19,7 +19,7 @@
|
||||
Acceleration: 96
|
||||
MinimumLaunchAngle: 128
|
||||
MaximumLaunchAngle: 192
|
||||
VerticalRateOfTurn: 25
|
||||
VerticalRateOfTurn: 100
|
||||
CruiseAltitude: 5c512
|
||||
AllowSnapping: true
|
||||
TerrainHeightAware: true
|
||||
@@ -128,7 +128,7 @@ RedEye2:
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 1
|
||||
VerticalRateOfTurn: 35
|
||||
VerticalRateOfTurn: 140
|
||||
RangeLimit: 25c0
|
||||
Speed: 288
|
||||
Warhead@1Dam: SpreadDamage
|
||||
|
||||
@@ -10,7 +10,7 @@ MultiCluster:
|
||||
MaximumLaunchAngle: 255
|
||||
RangeLimit: 10c0
|
||||
AllowSnapping: false
|
||||
VerticalRateOfTurn: 16
|
||||
VerticalRateOfTurn: 64
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 216
|
||||
Damage: 13000
|
||||
|
||||
Reference in New Issue
Block a user