diff --git a/mods/ra/mod.yaml b/mods/ra/mod.yaml index f82e7e1731..908078c7c0 100644 --- a/mods/ra/mod.yaml +++ b/mods/ra/mod.yaml @@ -127,7 +127,7 @@ ChromeLayout: Weapons: ra|weapons/explosions.yaml - ra|weapons/largecaliber.yaml + ra|weapons/ballistics.yaml ra|weapons/missiles.yaml ra|weapons/other.yaml ra|weapons/smallcaliber.yaml diff --git a/mods/ra/weapons/ballistics.yaml b/mods/ra/weapons/ballistics.yaml new file mode 100644 index 0000000000..e9d626a62e --- /dev/null +++ b/mods/ra/weapons/ballistics.yaml @@ -0,0 +1,196 @@ +^Cannon: + ReloadDelay: 50 + Range: 4c768 + Report: cannon1.aud + Projectile: Bullet + Speed: 682 + Image: 120MM + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + Versus: + None: 20 + Wood: 75 + Light: 75 + Concrete: 50 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees + Warhead@3Eff: CreateEffect + Explosions: small_explosion + ImpactSounds: kaboom12.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosions: small_splash + ImpactSounds: splash9.aud + ValidImpactTypes: Water + +25mm: + Inherits: ^Cannon + ReloadDelay: 13 + Range: 4c0 + Report: cannon2.aud + Projectile: Bullet + Speed: 853 + Image: 50CAL + Warhead@1Dam: SpreadDamage + Damage: 16 + Versus: + None: 30 + Wood: 40 + Light: 100 + Heavy: 40 + Concrete: 30 + -Warhead@2Smu: LeaveSmudge + Warhead@3Eff: CreateEffect + ImpactSounds: + Warhead@4EffWater: CreateEffect + ImpactSounds: + +90mm: + Inherits: ^Cannon + +105mm: + Inherits: ^Cannon + ReloadDelay: 70 + Burst: 2 + BurstDelay: 4 + +120mm: + Inherits: ^Cannon + ReloadDelay: 90 + Burst: 2 + InvalidTargets: Air, Infantry + Warhead@1Dam: SpreadDamage + Damage: 60 + InvalidTargets: Air + +TurretGun: + Inherits: ^Cannon + ReloadDelay: 30 + Range: 7c0 + Report: turret1.aud + Warhead@1Dam: SpreadDamage + Damage: 60 + Versus: + Wood: 50 + +^Artillery: + Inherits: ^Cannon + ReloadDelay: 85 + Range: 12c0 + Projectile: Bullet + Speed: 204 + Blockable: false + LaunchAngle: 62 + Inaccuracy: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 220 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Concrete: 50 + DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath + Warhead@3Eff: CreateEffect + Explosions: artillery_explosion + ImpactSounds: kaboom15.aud + Warhead@4EffWater: CreateEffect + Explosions: med_splash + +155mm: + Inherits: ^Artillery + MinRange: 3c0 + Report: tank5.aud + Projectile: Bullet + ContrailLength: 30 + +8Inch: + Inherits: ^Artillery + MinRange: 3c0 + ReloadDelay: 250 + Range: 16c0 + Burst: 2 + Report: turret1.aud + Projectile: Bullet + Inaccuracy: 2c938 + ContrailLength: 30 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 25 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Versus: + None: 60 + Wood: 75 + Light: 60 + Heavy: 25 + Concrete: 100 + Warhead@4EffWater: CreateEffect + Explosions: large_splash + +2Inch: + Inherits: ^Cannon + ReloadDelay: 60 + Range: 5c512 + Report: cannon2.aud + Projectile: Bullet + Speed: 426 + Warhead@1Dam: SpreadDamage + Damage: 25 + Versus: + None: 30 + +Grenade: + Inherits: ^Artillery + ReloadDelay: 60 + Range: 4c0 + Report: grenade1.aud + Projectile: Bullet + Speed: 136 + Inaccuracy: 554 + Image: BOMB + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 60 + Versus: + None: 50 + Wood: 100 + Light: 25 + Heavy: 25 + Concrete: 100 + Warhead@3Eff: CreateEffect + Explosions: med_explosion + ImpactSounds: kaboom25.aud + Warhead@4EffWater: CreateEffect + Explosions: small_splash + +DepthCharge: + Inherits: ^Artillery + ReloadDelay: 60 + Range: 5c0 + ValidTargets: Underwater + Projectile: Bullet + Speed: 85 + Image: BOMB + Inaccuracy: 128 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 80 + ValidTargets: Underwater + Versus: + None: 30 + Wood: 75 + Light: 75 + Heavy: 100 + Concrete: 50 + DamageTypes: ExplosionDeath + Warhead@4EffWater: CreateEffect + Explosions: large_splash + ImpactSounds: h2obomb2.aud + Warhead@3Eff: CreateEffect + Explosions: small_explosion + ImpactSounds: kaboom15.aud + ValidImpactTypes: WaterHit diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 963d406e20..357ede4af4 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -1,137 +1,92 @@ +^Explosion: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Concrete: 100 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Structure, Wall, Trees + Warhead@2Eff: CreateEffect + Explosions: self_destruct + ImpactSounds: kaboom22.aud + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosions: large_splash + ImpactSounds: splash9.aud + ValidImpactTypes: Water + CrateNapalm: + Inherits: ^Explosion ValidTargets: Ground, Trees Warhead@1Dam: SpreadDamage Spread: 170 Damage: 60 - ValidTargets: Ground, Trees Falloff: 1000, 368, 135, 50, 18, 7, 0 + ValidTargets: Ground, Trees Versus: - None: 90 - Light: 60 - Heavy: 25 + Wood: 100 Concrete: 50 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud + InvalidImpactTypes: None + -Warhead@3EffWater: CreateEffect Warhead@Smu: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Structure, Wall, Trees CrateExplosion: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect - Explosions: self_destruct - ImpactSounds: kaboom15.aud - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees + InvalidImpactTypes: None + -Warhead@3EffWater: CreateEffect UnitExplode: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: self_destruct - ImpactSounds: kaboom22.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees UnitExplodeShip: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Inherits: ^Explosion + -Warhead@Smu: LeaveSmudge Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: kaboom25.aud + InvalidImpactTypes: None UnitExplodeSubmarine: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Inherits: ^Explosion + -Warhead@Smu: LeaveSmudge Warhead@2Eff: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud + InvalidImpactTypes: None UnitExplodeSmall: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 Damage: 40 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: kaboom15.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees ArtilleryExplode: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 Damage: 150 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees V2Explode: Inherits: SCUD @@ -157,9 +112,8 @@ CivBuildingExplosion: Delay: 1 BarrelExplode: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Trees @@ -167,13 +121,14 @@ BarrelExplode: None: 120 Wood: 200 Light: 50 - Heavy: 25 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud Delay: 5 + InvalidImpactTypes: None + -Warhead@3EffWater: CreateEffect Warhead@Smu: LeaveSmudge SmudgeType: Scorch Size: 2 @@ -193,17 +148,14 @@ ATMine: InvalidTargets: Structure, Wall, Trees APMine: + Inherits: ATMine Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 400 - AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: mine1.aud Warhead@Smu: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Structure, Wall, Trees OreExplosion: Warhead@1Dam: SpreadDamage diff --git a/mods/ra/weapons/largecaliber.yaml b/mods/ra/weapons/largecaliber.yaml deleted file mode 100644 index baa088f933..0000000000 --- a/mods/ra/weapons/largecaliber.yaml +++ /dev/null @@ -1,295 +0,0 @@ -25mm: - ReloadDelay: 13 - Range: 4c0 - Report: cannon2.aud - Projectile: Bullet - Speed: 853 - Image: 50CAL - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 16 - Versus: - None: 30 - Wood: 40 - Heavy: 40 - Concrete: 30 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@3EffGround: CreateEffect - Explosions: small_explosion - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ValidImpactTypes: Water - -90mm: - ReloadDelay: 50 - Range: 4c768 - Report: cannon1.aud - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - Versus: - None: 20 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3EffGround: CreateEffect - Explosions: small_explosion - ImpactSounds: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -105mm: - ReloadDelay: 70 - Range: 4c768 - Report: cannon1.aud - Burst: 2 - BurstDelay: 4 - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - Versus: - None: 20 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3EffGround: CreateEffect - Explosions: small_explosion - ImpactSounds: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -120mm: - ReloadDelay: 90 - Range: 4c768 - Report: cannon1.aud - Burst: 2 - InvalidTargets: Air, Infantry - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 60 - InvalidTargets: Air - Versus: - None: 20 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3EffGround: CreateEffect - Explosions: small_explosion - ImpactSounds: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -TurretGun: - ReloadDelay: 30 - Range: 7c0 - Report: turret1.aud - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 60 - Versus: - None: 20 - Wood: 50 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3EffGround: CreateEffect - Explosions: small_explosion - ImpactSounds: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -155mm: - ReloadDelay: 85 - Range: 12c0 - MinRange: 3c0 - Report: tank5.aud - Projectile: Bullet - Speed: 204 - Blockable: false - LaunchAngle: 62 - Inaccuracy: 1c682 - Image: 120MM - ContrailLength: 30 - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 220 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3Eff: CreateEffect - Explosions: artillery_explosion - ImpactSounds: kaboom15.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: med_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -8Inch: - ReloadDelay: 250 - Range: 16c0 - Burst: 2 - Report: turret1.aud - Projectile: Bullet - Speed: 204 - Blockable: false - LaunchAngle: 62 - Inaccuracy: 2c938 - Image: 120MM - ContrailLength: 30 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 25 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Versus: - None: 60 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3Eff: CreateEffect - Explosions: artillery_explosion - ImpactSounds: kaboom15.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -2Inch: - ReloadDelay: 60 - Range: 5c512 - Report: cannon2.aud - Projectile: Bullet - Speed: 426 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 25 - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3Eff: CreateEffect - Explosions: small_explosion - ImpactSounds: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -Grenade: - ReloadDelay: 60 - Range: 4c0 - Report: grenade1.aud - Projectile: Bullet - Speed: 136 - Blockable: false - LaunchAngle: 62 - Inaccuracy: 554 - Image: BOMB - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 60 - Versus: - None: 50 - Wood: 100 - Light: 25 - Heavy: 25 - Concrete: 100 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -DepthCharge: - ReloadDelay: 60 - Range: 5c0 - ValidTargets: Underwater - Projectile: Bullet - Speed: 85 - Image: BOMB - LaunchAngle: 62 - Blockable: false - Inaccuracy: 128 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 80 - ValidTargets: Underwater - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: ExplosionDeath - Warhead@3Eff: CreateEffect - Explosions: large_splash - ImpactSounds: h2obomb2.aud - Warhead@4EffHit: CreateEffect - Explosions: small_explosion - ImpactSounds: kaboom15.aud - ValidImpactTypes: WaterHit diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index a91bb0768e..e02484455a 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -1,53 +1,12 @@ -Maverick: - ReloadDelay: 30 - Range: 9c0 - MinRange: 3c0 - Report: missile7.aud - Burst: 2 - BurstDelay: 7 - ValidTargets: Ground, Water - Projectile: Missile - Speed: 256 - Arm: 2 - Blockable: false - ContrailLength: 10 - Inaccuracy: 512 - Image: DRAGON - HorizontalRateOfTurn: 5 - CruiseAltitude: 2c0 - RangeLimit: 14c410 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 70 - ValidTargets: Ground, Water - Versus: - None: 30 - Wood: 90 - Light: 90 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: med_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - -Dragon: +^AntiGroundMissile: ReloadDelay: 50 Range: 5c0 MinRange: 0c512 Report: missile6.aud - ValidTargets: Ground, Water Projectile: Missile Speed: 213 Arm: 2 Blockable: false - TrailImage: smokey ContrailLength: 10 Inaccuracy: 128 Image: DRAGON @@ -56,11 +15,12 @@ Dragon: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 - ValidTargets: Ground, Water + ValidTargets: Ground, Water, Air Versus: None: 10 Wood: 75 Light: 35 + Heavy: 100 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge @@ -75,93 +35,81 @@ Dragon: ImpactSounds: splash9.aud ValidImpactTypes: Water -HellfireAG: - ReloadDelay: 60 - Range: 5c0 - MinRange: 1c256 - Report: missile6.aud - Burst: 4 - BurstDelay: 14 - ValidTargets: Ground, Water +^AntiAirMissile: + Inherits: ^AntiGroundMissile + ValidTargets: Air + +Maverick: + Inherits: ^AntiGroundMissile + ReloadDelay: 30 + Range: 9c0 + MinRange: 3c0 + Report: missile7.aud + Burst: 2 + BurstDelay: 7 Projectile: Missile Speed: 256 - Arm: 2 - Blockable: false - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON - HorizontalRateOfTurn: 10 - RangeLimit: 8c512 + Inaccuracy: 512 + CruiseAltitude: 2c0 + RangeLimit: 14c410 Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 60 - ValidTargets: Ground, Water + Damage: 70 Versus: None: 30 Wood: 90 Light: 90 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: med_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water + Concrete: 100 + +Dragon: + Inherits: ^AntiGroundMissile + Projectile: Missile + TrailImage: smokey + +HellfireAG: + Inherits: ^AntiGroundMissile + ReloadDelay: 60 + MinRange: 1c256 + Burst: 4 + BurstDelay: 14 + Projectile: Missile + Speed: 256 + HorizontalRateOfTurn: 10 + RangeLimit: 8c512 + Warhead@1Dam: SpreadDamage + Damage: 60 + Versus: + None: 30 + Wood: 90 + Light: 90 + Concrete: 100 HellfireAA: + Inherits: ^AntiAirMissile ReloadDelay: 60 - Range: 5c0 MinRange: 1c256 - Report: missile6.aud Burst: 2 BurstDelay: 10 - ValidTargets: Air Projectile: Missile Speed: 384 - Arm: 2 - Blockable: false - ContrailLength: 10 Inaccuracy: 128 - Image: DRAGON HorizontalRateOfTurn: 10 RangeLimit: 7c0 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 40 ValidTargets: Air Versus: - None: 30 - Wood: 75 Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_explosion_air - ImpactSounds: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: med_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water MammothTusk: + Inherits: ^AntiGroundMissile ReloadDelay: 60 Range: 8c0 - Report: missile6.aud Burst: 2 ValidTargets: Air, Infantry Projectile: Missile Speed: 341 - Arm: 2 - Blockable: false - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON HorizontalRateOfTurn: 15 RangeLimit: 9c614 Warhead@1Dam: SpreadDamage @@ -170,196 +118,104 @@ MammothTusk: ValidTargets: Air, Infantry Versus: None: 100 - Wood: 75 Light: 60 Heavy: 25 + Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect - Explosions: med_explosion ImpactSounds: kaboom12.aud InvalidImpactTypes: Water, Air, AirHit - Warhead@4EffWater: CreateEffect - Explosions: small_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water Warhead@5EffAir: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud ValidImpactTypes: Air, AirHit Nike: + Inherits: ^AntiAirMissile ReloadDelay: 15 Range: 7c512 Report: missile1.aud - ValidTargets: Air Projectile: Missile Arm: 3 - Blockable: false - ContrailLength: 10 + Inaccuracy: 0 Image: MISSILE HorizontalRateOfTurn: 25 RangeLimit: 9c0 Speed: 341 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 50 ValidTargets: Air Versus: None: 90 Light: 90 Heavy: 50 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud RedEye: + Inherits: Nike ReloadDelay: 50 - Range: 7c512 - MinRange: 0c512 - Report: missile1.aud - ValidTargets: Air Projectile: Missile - Arm: 3 - Blockable: false - ContrailLength: 10 - Image: MISSILE + Inaccuracy: 0 HorizontalRateOfTurn: 20 - RangeLimit: 9c0 Speed: 298 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 40 ValidTargets: Air Versus: - None: 90 Wood: 75 Light: 60 Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@3Eff: CreateEffect - Explosions: med_explosion_air - ImpactSounds: kaboom25.aud Stinger: + Inherits: ^AntiGroundMissile ReloadDelay: 60 Range: 9c0 - Report: missile6.aud Burst: 2 BurstDelay: 0 - ValidTargets: Ground, Water Projectile: Missile Arm: 3 - Blockable: false - ContrailLength: 10 - Image: DRAGON + Inaccuracy: 0 HorizontalRateOfTurn: 20 RangeLimit: 10c819 Speed: 170 CloseEnough: 149 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 30 - ValidTargets: Air, Ground, Water Versus: None: 30 - Wood: 75 Light: 75 Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: kaboom25.aud InvalidImpactTypes: Water, Air, AirHit Warhead@5EffAir: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud ValidImpactTypes: Air, AirHit - Warhead@4EffWater: CreateEffect - Explosions: med_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water StingerAA: - ReloadDelay: 60 - Range: 9c0 - Report: missile6.aud - Burst: 2 - BurstDelay: 0 + Inherits: Stinger ValidTargets: Air Projectile: Missile - Arm: 3 - Blockable: false - ContrailLength: 10 - Image: DRAGON - HorizontalRateOfTurn: 20 - RangeLimit: 10c819 Speed: 255 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 - ValidTargets: Air, Ground, Water - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: kaboom25.aud - InvalidImpactTypes: Water, Air, AirHit - Warhead@5EffAir: CreateEffect - Explosions: med_explosion_air - ImpactSounds: kaboom25.aud - ValidImpactTypes: Air, AirHit - Warhead@4EffWater: CreateEffect - Explosions: med_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water + CloseEnough: 298 APTusk: + Inherits: ^AntiGroundMissile ReloadDelay: 60 Range: 6c0 - Report: missile6.aud - ValidTargets: Ground, Water Projectile: Missile Speed: 298 - Arm: 2 - Blockable: false TrailImage: smokey - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON HorizontalRateOfTurn: 10 RangeLimit: 7c204 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 30 - ValidTargets: Ground, Water Versus: None: 25 - Wood: 75 Light: 75 Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees - Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosions: med_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water TorpTube: ReloadDelay: 100 @@ -385,6 +241,7 @@ TorpTube: None: 30 Wood: 75 Light: 75 + Heavy: 100 Concrete: 500 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@3Eff: CreateEffect @@ -400,16 +257,17 @@ TorpTube: ImpactSounds: splash9.aud ValidImpactTypes: Water -SubMissile: +^SubMissileDefault: + Inherits: ^AntiGroundMissile ReloadDelay: 300 - Range: 16c0 + Range: 8c0 Burst: 2 - Report: missile6.aud - Projectile: Bullet - Speed: 162 - Blockable: false + Projectile: Missile + Speed: 234 + Inaccuracy: 0c614 + HorizontalRateOfTurn: 15 + RangeLimit: 9c0 LaunchAngle: 120 - Inaccuracy: 2c938 Image: MISSILE TrailImage: smokey ContrailLength: 30 @@ -419,12 +277,11 @@ SubMissile: Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 40 + Wood: 100 Light: 30 Heavy: 30 + Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud @@ -434,24 +291,32 @@ SubMissile: ImpactSounds: splash9.aud ValidImpactTypes: Water +SubMissile: + Inherits: ^SubMissileDefault + Range: 16c0 + -Projectile: + Projectile: Bullet + Speed: 162 + Blockable: false + LaunchAngle: 120 + Inaccuracy: 2c938 + Image: MISSILE + TrailImage: smokey + ContrailLength: 30 + SubMissileAA: - Inherits: SubMissile - Range: 8c0 + Inherits: ^SubMissileDefault ValidTargets: Air - Projectile: Missile - Speed: 234 - Inaccuracy: 0c614 - HorizontalRateOfTurn: 15 - RangeLimit: 9c0 Warhead@1Dam: SpreadDamage Damage: 15 - ValidTargets: Air, Ground, Water SCUD: + Inherits: ^AntiGroundMissile ReloadDelay: 240 Range: 10c0 MinRange: 3c0 Report: missile1.aud + -Projectile: Projectile: Bullet Speed: 170 Blockable: false @@ -465,21 +330,15 @@ SCUD: Spread: 341 Damage: 45 Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Trees + ValidTargets: Ground, Water, Trees Versus: None: 90 - Wood: 75 Light: 70 Heavy: 40 + Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud - InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index e142a6c84e..da5a6e6e59 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -1,13 +1,7 @@ -FireballLauncher: +^FireWeapon: ValidTargets: Ground, Water, Trees ReloadDelay: 65 Range: 5c0 - Burst: 2 - BurstDelay: 20 - Projectile: Bullet - Speed: 204 - TrailImage: fb2 - Image: FB1 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 150 @@ -26,10 +20,18 @@ FireballLauncher: Explosions: napalm ImpactSounds: firebl3.aud +FireballLauncher: + Inherits: ^FireWeapon + Burst: 2 + BurstDelay: 20 + Projectile: Bullet + Speed: 204 + TrailImage: fb2 + Image: FB1 + Flamer: - ValidTargets: Ground, Water, Trees + Inherits: ^FireWeapon ReloadDelay: 50 - Range: 5c0 Burst: 15 BurstDelay: 1 Projectile: Bullet @@ -41,23 +43,13 @@ Flamer: Warhead@1Dam: SpreadDamage Spread: 341 Damage: 8 - ValidTargets: Ground, Water, Trees Versus: - None: 90 Wood: 100 - Light: 60 - Heavy: 25 - Concrete: 20 - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Structure, Wall Warhead@3Eff: CreateEffect Explosions: small_napalm - ImpactSounds: firebl3.aud Napalm: - ValidTargets: Ground, Water, Trees + Inherits: ^FireWeapon ReloadDelay: 20 Range: 4c512 Projectile: Bullet @@ -67,21 +59,11 @@ Napalm: Warhead@1Dam: SpreadDamage Spread: 170 Damage: 100 - ValidTargets: Ground, Water, Trees Versus: - None: 90 - Light: 60 - Heavy: 25 + Wood: 100 Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Structure, Wall - Warhead@3Eff: CreateEffect - Explosions: napalm - ImpactSounds: firebl3.aud -TeslaZap: +^TeslaWeapon: ReloadDelay: 3 Range: 8c512 Report: tesla1.aud @@ -91,32 +73,25 @@ TeslaZap: Damage: 100 Versus: None: 1000 - Wood: 60 DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath +TeslaZap: + Inherits: ^TeslaWeapon + Warhead@1Dam: SpreadDamage + Versus: + Wood: 60 + PortaTesla: + Inherits: ^TeslaWeapon ReloadDelay: 70 Range: 6c0 - Report: tesla1.aud - Projectile: TeslaZap Warhead@1Dam: SpreadDamage - Spread: 42 Damage: 45 - Versus: - None: 1000 - DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath TTankZap: + Inherits: ^TeslaWeapon ReloadDelay: 120 Range: 7c0 - Report: tesla1.aud - Projectile: TeslaZap - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 100 - Versus: - None: 1000 - DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath DogJaw: ValidTargets: Infantry @@ -145,18 +120,12 @@ Heal: DebugOverlayColor: 00FF00 Repair: - ReloadDelay: 80 - Range: 4c0 + Inherits: Heal Report: fixit1.aud ValidTargets: Repair - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - ValidStances: Ally - Spread: 213 Damage: -20 ValidTargets: Repair - DebugOverlayColor: 00FF00 Crush: Warhead@1Dam: SpreadDamage @@ -189,20 +158,10 @@ Claw: DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Mandible: + Inherits: Claw ReloadDelay: 10 - Range: 1c512 - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 213 Damage: 60 - Versus: - None: 90 - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath MADTankThump: InvalidTargets: MADTank, Infantry diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index 9472a8ed95..b09382ecb4 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -1,27 +1,4 @@ -ZSU-23: - Burst: 2 - BurstDelay: 5 - ReloadDelay: 0 - Range: 10c0 - Report: aacanon3.aud - ValidTargets: Air - Projectile: Bullet - Speed: 3c340 - Blockable: false - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 12 - ValidTargets: Air - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath - Warhead@2Eff: CreateEffect - Explosions: small_explosion_air - -FLAK-23-AA: +^AACannon: ReloadDelay: 10 Range: 8c0 Report: aacanon3.aud @@ -32,30 +9,7 @@ FLAK-23-AA: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 20 - ValidTargets: Air, Ground, Water - Versus: - None: 40 - Wood: 10 - Light: 60 - Heavy: 10 - Concrete: 20 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath - Warhead@2EffAir: CreateEffect - Explosions: small_explosion_air - ValidImpactTypes: Air, AirHit - -FLAK-23-AG: - ReloadDelay: 10 - Range: 6c0 - Report: aacanon3.aud - ValidTargets: Ground, Water - Projectile: Bullet - Speed: 1c682 - Blockable: false - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 20 - ValidTargets: Air, Ground, Water + ValidTargets: Air Versus: None: 40 Wood: 10 @@ -65,34 +19,81 @@ FLAK-23-AG: DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_explosion_air - InvalidImpactTypes: Air, AirHit + +ZSU-23: + Inherits: ^AACannon + Burst: 2 + BurstDelay: 5 + ReloadDelay: 0 + Range: 10c0 + Projectile: Bullet + Speed: 3c340 + Warhead@1Dam: SpreadDamage + Damage: 12 + Versus: + None: 30 + Wood: 75 + Light: 75 + Heavy: 100 + Concrete: 50 + +FLAK-23-AA: + Inherits: ^AACannon + Warhead@1Dam: SpreadDamage + ValidTargets: Air, Ground, Water + +FLAK-23-AG: + Inherits: ^AACannon + Range: 6c0 + ValidTargets: Ground, Water + Warhead@1Dam: SpreadDamage + ValidTargets: Air, Ground, Water + Warhead@2Eff: CreateEffect + InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_splash ValidImpactTypes: Water -Vulcan: +^HeavyMG: ReloadDelay: 30 Range: 6c0 Report: gun13.aud Projectile: Bullet Speed: 1c682 - Warhead@1Dam_1: SpreadDamage + Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 10 + Damage: 30 Versus: - None: 200 + None: 100 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff_1: CreateEffect + Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water - Warhead@2Eff_1Water: CreateEffect + Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidImpactTypes: Water - Warhead@3Dam_2: SpreadDamage + +^LightMG: + Inherits: ^HeavyMG + Warhead@1Dam: SpreadDamage + Damage: 15 + Versus: + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +Vulcan: + Inherits: ^HeavyMG + Warhead@1Dam: SpreadDamage + Damage: 10 + Versus: + None: 200 + Warhead@4Dam_2: SpreadDamage Spread: 128 Damage: 10 Delay: 2 @@ -189,134 +190,73 @@ Vulcan: Delay: 10 ChainGun: + Inherits: ^HeavyMG ReloadDelay: 10 Range: 5c0 MinRange: 0c768 - Report: gun13.aud Projectile: Bullet - Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 Versus: None: 120 - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water ChainGun.Yak: + Inherits: ^HeavyMG ReloadDelay: 3 Range: 5c0 MinRange: 3c0 - Report: gun13.aud Projectile: Bullet - Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 40 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water Pistol: + Inherits: ^LightMG ReloadDelay: 7 Range: 3c0 Report: gun27.aud - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 1 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff - InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piff - ValidImpactTypes: Water M1Carbine: + Inherits: ^LightMG ReloadDelay: 20 Range: 5c0 Report: gun11.aud - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 Versus: Wood: 25 - Light: 30 - Heavy: 10 - Concrete: 10 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water M60mg: + Inherits: ^LightMG ReloadDelay: 30 Range: 4c0 Report: pillbox1.aud Burst: 5 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 - Versus: - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water -SilencedPPK: +^SnipeWeapon: ReloadDelay: 80 Range: 2c512 - Report: silppk.aud + Report: gun5.aud ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 128 + Spread: 42 Damage: 150 - ValidTargets: Infantry + ValidTargets: Barrel, Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath + +SilencedPPK: + Inherits: ^SnipeWeapon + Report: silppk.aud + Warhead@1Dam: SpreadDamage + Spread: 128 Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water @@ -325,18 +265,11 @@ SilencedPPK: ValidImpactTypes: Water Colt45: + Inherits: ^SnipeWeapon ReloadDelay: 5 Range: 7c0 - Report: gun5.aud - ValidTargets: Ground, Infantry - InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 42 Damage: 50 - ValidTargets: Barrel, Infantry - DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff InvalidImpactTypes: Water @@ -345,15 +278,8 @@ Colt45: ValidImpactTypes: Water Sniper: - Report: gun5.aud + Inherits: ^SnipeWeapon ReloadDelay: 70 Range: 10c0 - ValidTargets: Ground, Infantry - InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 42 Damage: 140 - ValidTargets: Infantry - DamageTypes: Prone50Percent, TriggerProne, BulletDeath