Only render units our race can build. That FACT prerequisite was unnecessary.
This commit is contained in:
@@ -532,6 +532,7 @@ namespace OpenRa.Game
|
||||
|
||||
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
|
||||
.Where(a => Rules.NewUnitInfo[a].Traits.Contains<BuildableInfo>())
|
||||
.Where(a => Rules.NewUnitInfo[a].Traits.Get<BuildableInfo>().Owner.Contains(Game.LocalPlayer.Race))
|
||||
.OrderBy(a => Rules.NewUnitInfo[a].Traits.Get<BuildableInfo>().TechLevel);
|
||||
|
||||
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
|
||||
Reference in New Issue
Block a user