Only render units our race can build. That FACT prerequisite was unnecessary.
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@@ -50,8 +50,7 @@ namespace OpenRa.Game
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var buildings = Rules.TechTree.GatherBuildings(Owner);
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var effectivePrereq = Info.Prerequisite
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.Select( a => a.ToLowerInvariant() )
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.Where( a => Rules.NewUnitInfo[a].Traits.Get<BuildableInfo>().Owner
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.Any( r => r == Owner.Race ));
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.Where( a => Rules.NewUnitInfo[a].Traits.Get<BuildableInfo>().Owner.Contains( Owner.Race ));
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IsAvailable = Info.TechLevel > -1
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&& effectivePrereq.Any()
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