fixes #2885 forgot to enable the cursor palette before drawing

split HardwarePalette.Update into two functions, closes #2847
This commit is contained in:
Matthias Mailänder
2013-04-04 18:41:36 +02:00
parent 6c6f5601d8
commit acc8cd1e5e
6 changed files with 35 additions and 30 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -20,7 +20,7 @@ namespace OpenRA.Graphics
{
public static class CursorProvider
{
public static HardwarePalette Palette;
static HardwarePalette Palette;
static Dictionary<string, CursorSequence> cursors;
public static void Initialize(string[] sequenceFiles)
@@ -32,22 +32,17 @@ namespace OpenRA.Graphics
if (sequences.NodesDict.ContainsKey("ShadowIndex"))
{
Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
int.TryParse(sequences.NodesDict["ShadowIndex"].Value, out ShadowIndex[ShadowIndex.Length - 1]);
}
var palettes = new Dictionary<string, Palette>();
foreach (var s in sequences.NodesDict["Palettes"].Nodes)
palettes.Add(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
Palette = new HardwarePalette();
foreach (var p in palettes)
Palette.AddPalette(p.Key, p.Value, false);
// Generate initial palette texture
Palette.Update(new IPaletteModifier[] {});
foreach (var p in sequences.NodesDict["Palettes"].Nodes)
Palette.AddPalette(p.Key, new Palette(FileSystem.Open(p.Value.Value), ShadowIndex), false);
foreach (var s in sequences.NodesDict["Cursors"].Nodes)
LoadSequencesForCursor(s.Key, s.Value);
Palette.Initialize();
}
static void LoadSequencesForCursor(string cursorSrc, MiniYaml cursor)
@@ -65,9 +60,10 @@ namespace OpenRA.Graphics
public static void DrawCursor(Renderer renderer, string cursorName, int2 lastMousePos, int cursorFrame)
{
var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
var cursorSequence = GetCursorSequence(cursorName);
var cursorSprite = cursorSequence.GetSprite(cursorFrame);
renderer.SetPalette(Palette);
renderer.SpriteRenderer.DrawSprite(cursorSprite,
lastMousePos - cursorSequence.Hotspot,
Palette.GetPaletteIndex(cursorSequence.Palette),