fixes #2885 forgot to enable the cursor palette before drawing
split HardwarePalette.Update into two functions, closes #2847
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@@ -45,10 +45,9 @@ namespace OpenRA.Graphics
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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foreach (var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>(world))
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pal.Trait.InitPalette( this );
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pal.Trait.InitPalette(this);
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// Generate initial palette texture
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palette.Update(new IPaletteModifier[] {});
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palette.Initialize();
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terrainRenderer = new TerrainRenderer(world, this);
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shroudRenderer = new ShroudRenderer(world);
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@@ -209,7 +208,8 @@ namespace OpenRA.Graphics
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public void RefreshPalette()
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{
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palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
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palette.ApplyModifiers(world.WorldActor.TraitsImplementing<IPaletteModifier>());
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Game.Renderer.SetPalette(palette);
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}
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// Conversion between world and screen coordinates
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