fixes #2885 forgot to enable the cursor palette before drawing
split HardwarePalette.Update into two functions, closes #2847
This commit is contained in:
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -20,7 +20,7 @@ namespace OpenRA.Graphics
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{
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public static class CursorProvider
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{
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public static HardwarePalette Palette;
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static HardwarePalette Palette;
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static Dictionary<string, CursorSequence> cursors;
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public static void Initialize(string[] sequenceFiles)
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@@ -32,22 +32,17 @@ namespace OpenRA.Graphics
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if (sequences.NodesDict.ContainsKey("ShadowIndex"))
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
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ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
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int.TryParse(sequences.NodesDict["ShadowIndex"].Value, out ShadowIndex[ShadowIndex.Length - 1]);
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}
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var palettes = new Dictionary<string, Palette>();
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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palettes.Add(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
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Palette = new HardwarePalette();
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foreach (var p in palettes)
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Palette.AddPalette(p.Key, p.Value, false);
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// Generate initial palette texture
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Palette.Update(new IPaletteModifier[] {});
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foreach (var p in sequences.NodesDict["Palettes"].Nodes)
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Palette.AddPalette(p.Key, new Palette(FileSystem.Open(p.Value.Value), ShadowIndex), false);
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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Palette.Initialize();
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}
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static void LoadSequencesForCursor(string cursorSrc, MiniYaml cursor)
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@@ -65,9 +60,10 @@ namespace OpenRA.Graphics
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public static void DrawCursor(Renderer renderer, string cursorName, int2 lastMousePos, int cursorFrame)
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{
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var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
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var cursorSequence = GetCursorSequence(cursorName);
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var cursorSprite = cursorSequence.GetSprite(cursorFrame);
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renderer.SetPalette(Palette);
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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lastMousePos - cursorSequence.Hotspot,
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Palette.GetPaletteIndex(cursorSequence.Palette),
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@@ -22,7 +22,7 @@ namespace OpenRA.Graphics
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public const int MaxPalettes = 256;
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int allocated = 0;
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ITexture texture;
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public ITexture Texture { get; private set; }
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Dictionary<string, Palette> palettes;
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Dictionary<string, int> indices;
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Dictionary<string, bool> allowsMods;
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@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
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palettes = new Dictionary<string, Palette>();
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indices = new Dictionary<string, int>();
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allowsMods = new Dictionary<string, bool>();
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texture = Game.Renderer.Device.CreateTexture();
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Texture = Game.Renderer.Device.CreateTexture();
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}
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public Palette GetPalette(string name)
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@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
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}
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uint[,] data = new uint[MaxPalettes, 256];
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public void Update(IEnumerable<IPaletteModifier> paletteMods)
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public void ApplyModifiers(IEnumerable<IPaletteModifier> paletteMods)
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{
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var copy = palettes.ToDictionary(p => p.Key, p => new Palette(p.Value));
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var modifiable = copy.Where(p => allowsMods[p.Key]).ToDictionary(p => p.Key, p => p.Value);
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@@ -78,9 +78,12 @@ namespace OpenRA.Graphics
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data[j,i] = c[i];
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}
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// TODO: Doesn't work (why?)
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texture.SetData(data);
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Game.Renderer.SetPalette(texture);
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Texture.SetData(data);
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}
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public void Initialize()
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{
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ApplyModifiers(new IPaletteModifier[] {});
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}
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}
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}
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@@ -73,11 +73,18 @@ namespace OpenRA.Graphics
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LineRenderer.SetViewportParams(Resolution, 1f, float2.Zero);
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}
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public void SetPalette(ITexture paletteTexture)
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ITexture currentPaletteTexture;
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public void SetPalette(HardwarePalette palette)
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{
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RgbaSpriteRenderer.SetPalette(paletteTexture);
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SpriteRenderer.SetPalette(paletteTexture);
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WorldSpriteRenderer.SetPalette(paletteTexture);
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if (palette.Texture == currentPaletteTexture)
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return;
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Flush();
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currentPaletteTexture = palette.Texture;
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RgbaSpriteRenderer.SetPalette(currentPaletteTexture);
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SpriteRenderer.SetPalette(currentPaletteTexture);
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WorldSpriteRenderer.SetPalette(currentPaletteTexture);
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}
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public void EndFrame(IInputHandler inputHandler)
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@@ -127,7 +127,6 @@ namespace OpenRA.Graphics
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using( new PerfSample("render_widgets") )
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{
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Ui.Draw();
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var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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CursorProvider.DrawCursor(renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
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}
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@@ -47,8 +47,7 @@ namespace OpenRA.Graphics
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foreach (var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>(world))
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pal.Trait.InitPalette(this);
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// Generate initial palette texture
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palette.Update(new IPaletteModifier[] {});
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palette.Initialize();
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terrainRenderer = new TerrainRenderer(world, this);
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shroudRenderer = new ShroudRenderer(world);
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@@ -209,7 +208,8 @@ namespace OpenRA.Graphics
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public void RefreshPalette()
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{
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palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
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palette.ApplyModifiers(world.WorldActor.TraitsImplementing<IPaletteModifier>());
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Game.Renderer.SetPalette(palette);
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}
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// Conversion between world and screen coordinates
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