From acea219f559a557bec15e34b984a8f5918017820 Mon Sep 17 00:00:00 2001 From: ScottNZ Date: Thu, 13 Mar 2014 22:43:56 +1300 Subject: [PATCH] Remove actor generation increment when entering cloak --- OpenRA.Mods.RA/Cloak.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/OpenRA.Mods.RA/Cloak.cs b/OpenRA.Mods.RA/Cloak.cs index 87860f5bdd..2f5c3b25f3 100644 --- a/OpenRA.Mods.RA/Cloak.cs +++ b/OpenRA.Mods.RA/Cloak.cs @@ -91,10 +91,7 @@ namespace OpenRA.Mods.RA public void Tick(Actor self) { if (remainingTime > 0 && !crateDisabled && !damageDisabled && --remainingTime <= 0) - { - self.Generation++; Sound.Play(Info.CloakSound, self.CenterPosition); - } if (self.IsDisabled()) Uncloak();