From 028edc80514cce11b6ed3f80e0b1e4562354fe1b Mon Sep 17 00:00:00 2001 From: Zimmermann Gyula Date: Thu, 11 Aug 2016 18:37:07 +0200 Subject: [PATCH 1/4] Update Red Alert AI. Increase land AI infantry percentages. Add medic and mechanic to Normal and Turtle AI. Limit Engineers at Rush AI. --- mods/ra/rules/ai.yaml | 45 ++++++++++++++++++++++++++----------------- 1 file changed, 27 insertions(+), 18 deletions(-) diff --git a/mods/ra/rules/ai.yaml b/mods/ra/rules/ai.yaml index 1bb717132c..28f7efd4d8 100644 --- a/mods/ra/rules/ai.yaml +++ b/mods/ra/rules/ai.yaml @@ -47,13 +47,13 @@ Player: CheckCaptureTargetsForVisibility: false MaximumCaptureTargetOptions: 15 UnitsToBuild: + e1: 65% + e2: 25% + e3: 40% + e4: 15% e6: 5% - e1: 50% - e2: 20% - e3: 10% - e4: 2% - dog: 2% - shok: 2% + dog: 15% + shok: 15% harv: 10% apc: 30% jeep: 40% @@ -68,6 +68,7 @@ Player: stnk: 5% UnitLimits: dog: 4 + e6: 3 harv: 8 SquadSize: 20 SupportPowerDecision@spyplane: @@ -169,12 +170,14 @@ Player: stek: 1% mslo: 1% UnitsToBuild: - e1: 50% - e2: 10% - e3: 10% - e4: 5% - dog: 3% - shok: 5% + e1: 65% + e2: 25% + e3: 40% + e4: 15% + medi: 3% + mech: 3% + dog: 15% + shok: 15% harv: 10% apc: 30% jeep: 40% @@ -198,6 +201,8 @@ Player: pt: 10% UnitLimits: dog: 4 + medi: 3 + mech: 3 harv: 8 SquadSize: 40 SupportPowerDecision@spyplane: @@ -299,12 +304,14 @@ Player: stek: 1% mslo: 1% UnitsToBuild: - e1: 50% - e2: 10% - e3: 10% - e4: 8% - dog: 4% - shok: 8% + e1: 65% + e2: 25% + e3: 40% + e4: 15% + medi: 5% + mech: 5% + dog: 15% + shok: 15% harv: 10% apc: 30% jeep: 40% @@ -328,6 +335,8 @@ Player: pt: 10% UnitLimits: dog: 4 + medi: 4 + mech: 4 harv: 8 SquadSize: 10 SupportPowerDecision@spyplane: From 33de63d7ee58080c6416041634ce729966f2d2d3 Mon Sep 17 00:00:00 2001 From: Zimmermann Gyula Date: Thu, 11 Aug 2016 18:41:27 +0200 Subject: [PATCH 2/4] Update Tiberian Dawn AI. Increase all AI infantry percentages. Limit Engineers at Rush AI. --- mods/cnc/rules/ai.yaml | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/mods/cnc/rules/ai.yaml b/mods/cnc/rules/ai.yaml index e6e1fead2e..63435f150d 100644 --- a/mods/cnc/rules/ai.yaml +++ b/mods/cnc/rules/ai.yaml @@ -51,12 +51,12 @@ Player: CheckCaptureTargetsForVisibility: false MaximumCaptureTargetOptions: 15 UnitsToBuild: + e1: 65% + e2: 25% + e3: 40% + e4: 15% + e5: 15% e6: 5% - e1: 14% - e3: 7% - e2: 10% - e4: 7% - e5: 5% harv: 10% bggy: 5% bike: 40% @@ -72,6 +72,7 @@ Player: orca: 5% UnitLimits: harv: 8 + e6: 3 SquadSize: 15 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder @@ -173,9 +174,9 @@ Player: silo: 0% fix: 1% UnitsToBuild: - e1: 30% + e1: 65% e2: 30% - e3: 30% + e3: 40% e4: 30% e5: 30% harv: 10% @@ -294,9 +295,9 @@ Player: silo: 0% fix: 1% UnitsToBuild: - e1: 30% + e1: 65% e2: 30% - e3: 30% + e3: 40% e4: 50% e5: 50% harv: 16% From 099598e02cf9906fb7f16b36e01d077bc62cfc24 Mon Sep 17 00:00:00 2001 From: Zimmermann Gyula Date: Thu, 11 Aug 2016 18:48:46 +0200 Subject: [PATCH 3/4] Update Dune 2000 AI. Increase all AI combat infantry percentages. Remove nonbuildable and deprecated infantry from AI UnitsToBuild list. --- mods/d2k/rules/ai.yaml | 33 ++++++++++++--------------------- 1 file changed, 12 insertions(+), 21 deletions(-) diff --git a/mods/d2k/rules/ai.yaml b/mods/d2k/rules/ai.yaml index 9fc5faf5f2..4897659a84 100644 --- a/mods/d2k/rules/ai.yaml +++ b/mods/d2k/rules/ai.yaml @@ -48,14 +48,11 @@ Player: upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% - light_inf: 6% - trooper: 5% - medic: 1% - fremen: 0.5% - sardaukar: 1.5% - saboteur: 0.5% + light_inf: 65% + trooper: 40% + sardaukar: 20% harvester: 1% - grenadier: 1% + grenadier: 20% trike.starport: 5% quad.starport: 7.5% siege_tank.starport: 5% @@ -165,13 +162,10 @@ Player: upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% - light_inf: 2% - trooper: 2% - medic: 0.5% - fremen: 0.25% - sardaukar: 1% - saboteur: 0.5% - grenadier: 1% + light_inf: 65% + trooper: 40% + sardaukar: 20% + grenadier: 20% harvester: 1% trike.starport: 7.5% quad.starport: 12.5% @@ -282,13 +276,10 @@ Player: upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% - light_inf: 15% - trooper: 13% - medic: 2% - fremen: 1% - sardaukar: 3% - saboteur: 1% - grenadier: 2% + light_inf: 65% + trooper: 40% + sardaukar: 20% + grenadier: 20% harvester: 1% trike.starport: 5% quad.starport: 7.5% From bea06ebb9a27ad596ec1c225ae12c993b9ff253c Mon Sep 17 00:00:00 2001 From: Zimmermann Gyula Date: Fri, 12 Aug 2016 16:07:56 +0200 Subject: [PATCH 4/4] Update Tiberian Sun AI. Increase infantry percentages. Limit the AI repair units. --- mods/ts/rules/ai.yaml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/mods/ts/rules/ai.yaml b/mods/ts/rules/ai.yaml index 7f647676d0..19fdeae11d 100644 --- a/mods/ts/rules/ai.yaml +++ b/mods/ts/rules/ai.yaml @@ -52,8 +52,8 @@ Player: naobel: 3% UnitsToBuild: e1: 80% - e2: 8% - e3: 8% + e2: 25% + e3: 25% cyborg: 15% jumpjet: 15% repair: 2% @@ -70,4 +70,6 @@ Player: stnk: 8% UnitLimits: harv: 12 + medic: 3 + repair: 3 SquadSize: 20