Remove --transpose utility command.
The engine has supported transposed sprites for a long time now.
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@@ -87,7 +87,6 @@
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\LegacyMapImporter.cs" />
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<Compile Include="UtilityCommands\RemapShpCommand.cs" />
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<Compile Include="UtilityCommands\TransposeShpCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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@@ -1,48 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class TransposeShpCommand : IUtilityCommand
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{
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public string Name { get { return "--transpose"; } }
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[Desc("SRCSHP DESTSHP START N M [START N M ...]",
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"Transpose the N*M block of frames starting at START.")]
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public void Run(ModData modData, string[] args)
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{
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var srcImage = ShpReader.Load(args[1]);
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var srcFrames = srcImage.Frames;
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var destFrames = srcImage.Frames.ToArray();
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for (var z = 3; z < args.Length - 2; z += 3)
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{
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var start = Exts.ParseIntegerInvariant(args[z]);
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var m = Exts.ParseIntegerInvariant(args[z + 1]);
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var n = Exts.ParseIntegerInvariant(args[z + 2]);
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for (var i = 0; i < m; i++)
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for (var j = 0; j < n; j++)
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destFrames[start + i * n + j] = srcFrames[start + j * m + i];
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}
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using (var destStream = File.Create(args[2]))
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ShpReader.Write(destStream, srcImage.Size, destFrames.Select(f => f.Data));
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}
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}
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}
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