When running a server, don't load minimap previews into memory.

This commit is contained in:
RoosterDragon
2023-02-26 13:20:47 +00:00
committed by Pavel Penev
parent 8ee6957e6a
commit ad122c8e32
3 changed files with 13 additions and 8 deletions

View File

@@ -393,7 +393,7 @@ namespace OpenRA
newData.SetCustomRules(modData, this, yaml);
if (p.Contains("map.png"))
if (cache.LoadPreviewImages && p.Contains("map.png"))
using (var dataStream = p.GetStream("map.png"))
newData.Preview = new Png(dataStream);
@@ -435,14 +435,17 @@ namespace OpenRA
spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
newData.SpawnPoints = spawns;
newData.GridType = r.map_grid_type;
try
if (cache.LoadPreviewImages)
{
newData.Preview = new Png(new MemoryStream(Convert.FromBase64String(r.minimap)));
}
catch (Exception e)
{
Log.Write("debug", "Failed parsing mapserver minimap response: {0}", e);
newData.Preview = null;
try
{
newData.Preview = new Png(new MemoryStream(Convert.FromBase64String(r.minimap)));
}
catch (Exception e)
{
Log.Write("debug", "Failed parsing mapserver minimap response: {0}", e);
newData.Preview = null;
}
}
var playersString = Encoding.UTF8.GetString(Convert.FromBase64String(r.players_block));