When running a server, don't load minimap previews into memory.
This commit is contained in:
committed by
Pavel Penev
parent
8ee6957e6a
commit
ad122c8e32
@@ -83,6 +83,7 @@ namespace OpenRA.Server
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{
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// HACK: The engine code *still* assumes that Game.ModData is set
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var modData = Game.ModData = new ModData(mods[modID], mods);
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modData.MapCache.LoadPreviewImages = false; // PERF: Server doesn't need previews, save memory by not loading them.
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modData.MapCache.LoadMaps();
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settings.Map = modData.MapCache.ChooseInitialMap(settings.Map, new MersenneTwister());
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