add CashTrickler trait, to support oil derricks, etc
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36
OpenRA.Mods.RA/CashTrickler.cs
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36
OpenRA.Mods.RA/CashTrickler.cs
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@@ -0,0 +1,36 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class CashTricklerInfo : TraitInfo<CashTrickler>
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{
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public readonly int Period = 10;
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public readonly int Amount = 3;
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}
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class CashTrickler : ITick
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{
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[Sync]
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int ticks;
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public void Tick(Actor self)
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{
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if (--ticks < 0)
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{
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var info = self.Info.Traits.Get<CashTricklerInfo>();
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount);
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ticks = info.Period;
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -93,6 +93,7 @@
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="FallsToEarth.cs" />
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<Compile Include="CashTrickler.cs" />
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<Compile Include="LimitedAmmo.cs" />
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<Compile Include="MPStartLocations.cs" />
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<Compile Include="Orders\DeployOrderTargeter.cs" />
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@@ -290,7 +291,4 @@
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copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Scripting\" />
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</ItemGroup>
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</Project>
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