Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin
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@@ -50,7 +50,7 @@ namespace OpenRA.Network
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public int Team;
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public string Slot; // slot ID, or null for observer
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public string Bot; // Bot type, null for real clients
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public bool IsAdmin;
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public bool IsReady { get { return State == ClientState.Ready; } }
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}
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