Split RA system.yaml into four files
This commit is contained in:
@@ -34,8 +34,11 @@ Packages:
|
||||
~movies2.mix
|
||||
|
||||
Rules:
|
||||
mods/ra/rules/system-actors.yaml
|
||||
mods/ra/rules/system-ai.yaml
|
||||
mods/ra/rules/system-player.yaml
|
||||
mods/ra/rules/system-world.yaml
|
||||
mods/ra/rules/defaults.yaml
|
||||
mods/ra/rules/system.yaml
|
||||
mods/ra/rules/vehicles.yaml
|
||||
mods/ra/rules/structures.yaml
|
||||
mods/ra/rules/infantry.yaml
|
||||
|
||||
175
mods/ra/rules/system-actors.yaml
Normal file
175
mods/ra/rules/system-actors.yaml
Normal file
@@ -0,0 +1,175 @@
|
||||
MINP:
|
||||
Mine:
|
||||
CrushClasses: apmine,atmine
|
||||
DetonateClasses: apmine,atmine
|
||||
AvoidFriendly: no
|
||||
Explodes:
|
||||
Weapon: APMine
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
Type: Light
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
Cloak:
|
||||
CloakSound:
|
||||
UncloakSound:
|
||||
Palette:
|
||||
Tooltip:
|
||||
Name: Anti-Personnel Mine
|
||||
ProximityCaptor:
|
||||
Types: Mine
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
BodyOrientation:
|
||||
|
||||
MINV:
|
||||
Mine:
|
||||
CrushClasses: atmine,apmine
|
||||
DetonateClasses: atmine
|
||||
AvoidFriendly: no
|
||||
Explodes:
|
||||
Weapon: ATMine
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
Type: Light
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
Cloak:
|
||||
CloakSound:
|
||||
UncloakSound:
|
||||
Palette:
|
||||
Tooltip:
|
||||
Name: Anti-Tank Mine
|
||||
ProximityCaptor:
|
||||
Types: Mine
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
BodyOrientation:
|
||||
|
||||
CRATE:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Crate:
|
||||
Lifetime: 120
|
||||
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
|
||||
GiveCashCrateAction:
|
||||
Amount: 1000
|
||||
SelectionShares: 50
|
||||
UseCashTick: yes
|
||||
LevelUpCrateAction:
|
||||
SelectionShares: 40
|
||||
ExplodeCrateAction@fire:
|
||||
Weapon: CrateNapalm
|
||||
SelectionShares: 5
|
||||
ExplodeCrateAction@boom:
|
||||
Weapon: CrateExplosion
|
||||
SelectionShares: 5
|
||||
HideMapCrateAction:
|
||||
SelectionShares: 5
|
||||
Effect: hide-map
|
||||
HealUnitsCrateAction:
|
||||
Notification: heal2.aud
|
||||
SelectionShares: 2
|
||||
Effect: heal
|
||||
RevealMapCrateAction:
|
||||
SelectionShares: 1
|
||||
Effect: reveal-map
|
||||
SupportPowerCrateAction@parabombs:
|
||||
SelectionShares: 5
|
||||
Proxy: powerproxy.parabombs
|
||||
Effect: parabombs
|
||||
GiveMcvCrateAction:
|
||||
SelectionShares: 2
|
||||
NoBaseSelectionShares: 100
|
||||
Unit: mcv
|
||||
GiveUnitCrateAction@jeep:
|
||||
SelectionShares: 7
|
||||
Unit: jeep
|
||||
GiveUnitCrateAction@arty:
|
||||
SelectionShares: 6
|
||||
Unit: arty
|
||||
GiveUnitCrateAction@v2rl:
|
||||
SelectionShares: 6
|
||||
Unit: v2rl
|
||||
GiveUnitCrateAction@1tnk:
|
||||
SelectionShares: 5
|
||||
Unit: 1tnk
|
||||
GiveUnitCrateAction@2tnk:
|
||||
SelectionShares: 4
|
||||
Unit: 2tnk
|
||||
GiveUnitCrateAction@3tnk:
|
||||
SelectionShares: 4
|
||||
Unit: 3tnk
|
||||
GiveUnitCrateAction@4tnk:
|
||||
SelectionShares: 3
|
||||
Unit: 4tnk
|
||||
RenderSprites:
|
||||
Palette: effect
|
||||
WithCrateBody:
|
||||
Images: scrate
|
||||
XmasImages: xcratea, xcrateb, xcratec, xcrated
|
||||
Selectable:
|
||||
Selectable: false
|
||||
Bounds: 15,15,-1,-1
|
||||
ProximityCaptor:
|
||||
Types: Crate
|
||||
Passenger:
|
||||
BodyOrientation:
|
||||
|
||||
CAMERA:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
ProximityCaptor:
|
||||
Types: Camera
|
||||
BodyOrientation:
|
||||
|
||||
FLARE:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderFlare:
|
||||
Image: smokland
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
ProximityCaptor:
|
||||
Types: Flare
|
||||
BodyOrientation:
|
||||
|
||||
powerproxy.parabombs:
|
||||
AirstrikePower:
|
||||
Icon: parabombs
|
||||
Description: Parabombs (Single Use)
|
||||
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
|
||||
OneShot: yes
|
||||
AllowMultiple: yes
|
||||
UnitType: badr.bomber
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
FlareType: flare
|
||||
|
||||
powerproxy.sonarpulse:
|
||||
SonarPulsePower:
|
||||
Icon: sonar
|
||||
Description: Sonar Pulse (Single Use)
|
||||
LongDesc: Reveals all submarines on the map for a \nshort time.
|
||||
AllowMultiple: yes
|
||||
OneShot: yes
|
||||
EndChargeSound: pulse1.aud
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
479
mods/ra/rules/system-ai.yaml
Normal file
479
mods/ra/rules/system-ai.yaml
Normal file
@@ -0,0 +1,479 @@
|
||||
Player:
|
||||
HackyAI@EasyAI:
|
||||
Name: Easy AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 35%
|
||||
barr: 1%
|
||||
tent: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
tsla: 5%
|
||||
ftur: 10%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
arty: 15%
|
||||
v2rl: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
SquadSize: 20
|
||||
HackyAI@NormalAI:
|
||||
Name: Normal AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 10%
|
||||
powr: 1%
|
||||
apwr: 30%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
dome: 1%
|
||||
weap: 6%
|
||||
hpad: 4%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
afld: 4%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 1%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
harv: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
heli: 30%
|
||||
hind: 30%
|
||||
mig: 30%
|
||||
yak: 30%
|
||||
ss: 10%
|
||||
msub: 10%
|
||||
dd: 10%
|
||||
ca: 10%
|
||||
pt: 10%
|
||||
SquadSize: 40
|
||||
HackyAI@HardAI:
|
||||
Name: Hard AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 1%
|
||||
apwr: 30%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 3%
|
||||
hpad: 2%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
harv: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
heli: 30%
|
||||
hind: 30%
|
||||
mig: 30%
|
||||
yak: 30%
|
||||
ss: 10%
|
||||
msub: 10%
|
||||
dd: 10%
|
||||
ca: 10%
|
||||
pt: 10%
|
||||
SquadSize: 10
|
||||
HackyAI@TestAI:
|
||||
Name: Test AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 29%
|
||||
powr: 1%
|
||||
apwr: 24%
|
||||
tent: 3%
|
||||
barr: 3%
|
||||
dome: 1%
|
||||
weap: 5%
|
||||
hpad: 5%
|
||||
afld: 5%
|
||||
fix: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
pbox.e1: 12%
|
||||
gun: 12%
|
||||
ftur: 12%
|
||||
tsla: 12%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
e1: 4%
|
||||
e2: 4%
|
||||
e3: 8%
|
||||
e4: 4%
|
||||
shok: 3%
|
||||
harv: 1%
|
||||
apc: 3%
|
||||
jeep: 5%
|
||||
ftrk: 8%
|
||||
1tnk: 9%
|
||||
2tnk: 20%
|
||||
3tnk: 10%
|
||||
4tnk: 14%
|
||||
ttnk: 8%
|
||||
arty: 15%
|
||||
v2rl: 10%
|
||||
heli: 7%
|
||||
hind: 7%
|
||||
mig: 10%
|
||||
yak: 1%
|
||||
ss: 7%
|
||||
msub: 5%
|
||||
dd: 8%
|
||||
ca: 8%
|
||||
pt: 8%
|
||||
SquadSize: 10
|
||||
HackyAI@IslandMapAI:
|
||||
Name: Island Map AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
dome: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 8
|
||||
afld: 8
|
||||
weap: 1
|
||||
atek: 1
|
||||
stek: 1
|
||||
BuildingFractions:
|
||||
proc: 29%
|
||||
powr: 1%
|
||||
apwr: 24%
|
||||
dome: 1%
|
||||
weap: 1%
|
||||
hpad: 20%
|
||||
afld: 20%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
pbox.e1: 12%
|
||||
gun: 12%
|
||||
ftur: 12%
|
||||
tsla: 12%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
harv: 1%
|
||||
heli: 30%
|
||||
hind: 30%
|
||||
mig: 30%
|
||||
yak: 30%
|
||||
ss: 10%
|
||||
msub: 30%
|
||||
dd: 30%
|
||||
ca: 20%
|
||||
pt: 10%
|
||||
SquadSize: 1
|
||||
HackyAI@HightechAI:
|
||||
Name: High-Tech AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
fix: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
pdox: 1
|
||||
mslo: 1
|
||||
e7: 1
|
||||
e8: 1
|
||||
BuildingFractions:
|
||||
proc: 25.1%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
fix: 1%
|
||||
dome: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
pdox: 1%
|
||||
mslo: 1%
|
||||
pbox.e1: 15%
|
||||
gun: 15%
|
||||
ftur: 15%
|
||||
tsla: 15%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e2: 1%
|
||||
e3: 10%
|
||||
medi: 1%
|
||||
e7: 100%
|
||||
e8: 100%
|
||||
apc: 1%
|
||||
jeep: 1%
|
||||
ftrk: 1%
|
||||
1tnk: 5%
|
||||
2tnk: 5%
|
||||
3tnk: 5%
|
||||
4tnk: 100%
|
||||
arty: 5%
|
||||
v2rl: 5%
|
||||
yak: 5%
|
||||
mig: 100%
|
||||
ctnk: 100%
|
||||
ttnk: 100%
|
||||
dd: 5%
|
||||
ca: 100%
|
||||
ss: 5%
|
||||
msub: 100%
|
||||
SquadSize: 10
|
||||
HackyAI@LongrangeAI:
|
||||
Name: Long-Range AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 20%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 4%
|
||||
hbox.e1: 3%
|
||||
gun: 10%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
dome: 10%
|
||||
fix: 0.1%
|
||||
agun: 7%
|
||||
sam: 7%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
UnitsToBuild:
|
||||
e1: 4%
|
||||
e3: 1%
|
||||
harv: 10%
|
||||
ftrk: 5%
|
||||
v2rl: 40%
|
||||
arty: 40%
|
||||
1tnk: 15%
|
||||
2tnk: 15%
|
||||
3tnk: 15%
|
||||
SquadSize: 25
|
||||
HackyAI@TankAI:
|
||||
Name: Tank AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
UnitsToBuild:
|
||||
e1: 5%
|
||||
e3: 10%
|
||||
3tnk: 75%
|
||||
2tnk: 75%
|
||||
v2rl: 15%
|
||||
arty: 15%
|
||||
harv: 10%
|
||||
SquadSize: 7
|
||||
58
mods/ra/rules/system-player.yaml
Normal file
58
mods/ra/rules/system-player.yaml
Normal file
@@ -0,0 +1,58 @@
|
||||
Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Ship:
|
||||
Type: Ship
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Plane:
|
||||
Type: Plane
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Helicopter:
|
||||
Type: Helicopter
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
PlaceBuilding:
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
PlayerColorPalette:
|
||||
BasePalette: player
|
||||
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
||||
PlayerHighlightPalette:
|
||||
GpsWatcher:
|
||||
Shroud:
|
||||
FrozenActorLayer:
|
||||
BaseAttackNotifier:
|
||||
PlayerStatistics:
|
||||
166
mods/ra/rules/system-world.yaml
Normal file
166
mods/ra/rules/system-world.yaml
Normal file
@@ -0,0 +1,166 @@
|
||||
World:
|
||||
ScreenMap:
|
||||
ActorMap:
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: INGAME_ROOT
|
||||
ScreenShaker:
|
||||
WaterPaletteRotation:
|
||||
ExcludePalettes: player, effect
|
||||
ChronoshiftPaletteEffect:
|
||||
NukePaletteEffect:
|
||||
LightPaletteRotator:
|
||||
ExcludePalettes: terrain, effect
|
||||
BuildingInfluence:
|
||||
ChooseBuildTabOnSelect:
|
||||
BridgeLayer:
|
||||
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
|
||||
CrateSpawner:
|
||||
DeliveryAircraft: badr
|
||||
Minimum: 1
|
||||
Maximum: 3
|
||||
SpawnInterval: 120
|
||||
WaterChance: .2
|
||||
PlayerPaletteFromCurrentTileset:
|
||||
Name: player
|
||||
ShadowIndex: 3,4
|
||||
PaletteFromCurrentTileset:
|
||||
Name: terrain
|
||||
ShadowIndex: 3,4
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 3
|
||||
AllowModifiers: false
|
||||
PaletteFromFile@effect:
|
||||
Name: effect
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
PaletteFromFile@colorpicker:
|
||||
Name: colorpicker
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
AllowModifiers: false
|
||||
PaletteFromRGBA@shadow:
|
||||
Name: shadow
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@cloak:
|
||||
Name: cloak
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@highlight:
|
||||
Name: highlight
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 128
|
||||
PaletteFromRGBA@moveflash:
|
||||
Name: moveflash
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 64
|
||||
PaletteFromRGBA@invuln:
|
||||
Name: invuln
|
||||
R: 128
|
||||
G: 0
|
||||
B: 0
|
||||
A: 128
|
||||
PaletteFromRGBA@disabled:
|
||||
Name: disabled
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette@shroud:
|
||||
Type: Shroud
|
||||
ShroudPalette@fog:
|
||||
Name: fog
|
||||
Fog: true
|
||||
ShroudRenderer:
|
||||
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
|
||||
UseExtendedIndex: true
|
||||
Country@0:
|
||||
Name: Allies
|
||||
Race: allies
|
||||
Country@1:
|
||||
Name: Soviet
|
||||
Race: soviet
|
||||
DomainIndex:
|
||||
ResourceLayer:
|
||||
ResourceClaimLayer:
|
||||
ResourceType@ore:
|
||||
ResourceType: 1
|
||||
Palette: player
|
||||
EditorSprite: gold01
|
||||
Variants: gold01,gold02,gold03,gold04
|
||||
MaxDensity: 12
|
||||
ValuePerUnit: 25
|
||||
Name: Ore
|
||||
PipColor: Yellow
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
TerrainType: Ore
|
||||
ResourceType@gem:
|
||||
ResourceType: 2
|
||||
Palette: player
|
||||
EditorSprite: gem01
|
||||
Variants: gem01,gem02,gem03,gem04
|
||||
MaxDensity: 3
|
||||
ValuePerUnit: 50
|
||||
Name: Gems
|
||||
PipColor: Red
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
TerrainType: Gems
|
||||
SmudgeLayer@SCORCH:
|
||||
Type: Scorch
|
||||
Sequence: scorches
|
||||
SmokePercentage: 50
|
||||
SmudgeLayer@CRATER:
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
PathfinderDebugOverlay:
|
||||
SpawnMapActors:
|
||||
CreateMPPlayers:
|
||||
MPStartUnits@mcvonly:
|
||||
Class: none
|
||||
Races: soviet, allies
|
||||
BaseActor: mcv
|
||||
MPStartUnits@lightallies:
|
||||
Class: light
|
||||
Races: allies
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@lightsoviet:
|
||||
Class: light
|
||||
Races: soviet
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,apc,ftrk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@heavyallies:
|
||||
Class: heavy
|
||||
Races: allies
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@heavysoviet:
|
||||
Class: heavy
|
||||
Races: soviet
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartLocations:
|
||||
SpawnMPUnits:
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
@@ -1,880 +0,0 @@
|
||||
Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Ship:
|
||||
Type: Ship
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Plane:
|
||||
Type: Plane
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Helicopter:
|
||||
Type: Helicopter
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
PlaceBuilding:
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
HackyAI@EasyAI:
|
||||
Name: Easy AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 35%
|
||||
barr: 1%
|
||||
tent: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
tsla: 5%
|
||||
ftur: 10%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
arty: 15%
|
||||
v2rl: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
SquadSize: 20
|
||||
HackyAI@NormalAI:
|
||||
Name: Normal AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 10%
|
||||
powr: 1%
|
||||
apwr: 30%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
dome: 1%
|
||||
weap: 6%
|
||||
hpad: 4%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
afld: 4%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 1%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
harv: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
heli: 30%
|
||||
hind: 30%
|
||||
mig: 30%
|
||||
yak: 30%
|
||||
ss: 10%
|
||||
msub: 10%
|
||||
dd: 10%
|
||||
ca: 10%
|
||||
pt: 10%
|
||||
SquadSize: 40
|
||||
HackyAI@HardAI:
|
||||
Name: Hard AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 1%
|
||||
apwr: 30%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 3%
|
||||
hpad: 2%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
harv: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
heli: 30%
|
||||
hind: 30%
|
||||
mig: 30%
|
||||
yak: 30%
|
||||
ss: 10%
|
||||
msub: 10%
|
||||
dd: 10%
|
||||
ca: 10%
|
||||
pt: 10%
|
||||
SquadSize: 10
|
||||
HackyAI@TestAI:
|
||||
Name: Test AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 29%
|
||||
powr: 1%
|
||||
apwr: 24%
|
||||
tent: 3%
|
||||
barr: 3%
|
||||
dome: 1%
|
||||
weap: 5%
|
||||
hpad: 5%
|
||||
afld: 5%
|
||||
fix: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
pbox.e1: 12%
|
||||
gun: 12%
|
||||
ftur: 12%
|
||||
tsla: 12%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
e1: 4%
|
||||
e2: 4%
|
||||
e3: 8%
|
||||
e4: 4%
|
||||
shok: 3%
|
||||
harv: 1%
|
||||
apc: 3%
|
||||
jeep: 5%
|
||||
ftrk: 8%
|
||||
1tnk: 9%
|
||||
2tnk: 20%
|
||||
3tnk: 10%
|
||||
4tnk: 14%
|
||||
ttnk: 8%
|
||||
arty: 15%
|
||||
v2rl: 10%
|
||||
heli: 7%
|
||||
hind: 7%
|
||||
mig: 10%
|
||||
yak: 1%
|
||||
ss: 7%
|
||||
msub: 5%
|
||||
dd: 8%
|
||||
ca: 8%
|
||||
pt: 8%
|
||||
SquadSize: 10
|
||||
HackyAI@IslandMapAI:
|
||||
Name: Island Map AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
dome: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 8
|
||||
afld: 8
|
||||
weap: 1
|
||||
atek: 1
|
||||
stek: 1
|
||||
BuildingFractions:
|
||||
proc: 29%
|
||||
powr: 1%
|
||||
apwr: 24%
|
||||
dome: 1%
|
||||
weap: 1%
|
||||
hpad: 20%
|
||||
afld: 20%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
spen: 1%
|
||||
syrd: 1%
|
||||
pbox.e1: 12%
|
||||
gun: 12%
|
||||
ftur: 12%
|
||||
tsla: 12%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
mslo: 1%
|
||||
UnitsToBuild:
|
||||
harv: 1%
|
||||
heli: 30%
|
||||
hind: 30%
|
||||
mig: 30%
|
||||
yak: 30%
|
||||
ss: 10%
|
||||
msub: 30%
|
||||
dd: 30%
|
||||
ca: 20%
|
||||
pt: 10%
|
||||
SquadSize: 1
|
||||
HackyAI@HightechAI:
|
||||
Name: High-Tech AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
fix: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
pdox: 1
|
||||
mslo: 1
|
||||
e7: 1
|
||||
e8: 1
|
||||
BuildingFractions:
|
||||
proc: 25.1%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
fix: 1%
|
||||
dome: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
pdox: 1%
|
||||
mslo: 1%
|
||||
pbox.e1: 15%
|
||||
gun: 15%
|
||||
ftur: 15%
|
||||
tsla: 15%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e2: 1%
|
||||
e3: 10%
|
||||
medi: 1%
|
||||
e7: 100%
|
||||
e8: 100%
|
||||
apc: 1%
|
||||
jeep: 1%
|
||||
ftrk: 1%
|
||||
1tnk: 5%
|
||||
2tnk: 5%
|
||||
3tnk: 5%
|
||||
4tnk: 100%
|
||||
arty: 5%
|
||||
v2rl: 5%
|
||||
yak: 5%
|
||||
mig: 100%
|
||||
ctnk: 100%
|
||||
ttnk: 100%
|
||||
dd: 5%
|
||||
ca: 100%
|
||||
ss: 5%
|
||||
msub: 100%
|
||||
SquadSize: 10
|
||||
HackyAI@LongrangeAI:
|
||||
Name: Long-Range AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 20%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 4%
|
||||
hbox.e1: 3%
|
||||
gun: 10%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
dome: 10%
|
||||
fix: 0.1%
|
||||
agun: 7%
|
||||
sam: 7%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
UnitsToBuild:
|
||||
e1: 4%
|
||||
e3: 1%
|
||||
harv: 10%
|
||||
ftrk: 5%
|
||||
v2rl: 40%
|
||||
arty: 40%
|
||||
1tnk: 15%
|
||||
2tnk: 15%
|
||||
3tnk: 15%
|
||||
SquadSize: 25
|
||||
HackyAI@TankAI:
|
||||
Name: Tank AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: powr,apwr
|
||||
Barracks: barr,tent
|
||||
VehiclesFactory: weap
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
tent: 1
|
||||
dome: 1
|
||||
weap: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
hpad: 4
|
||||
afld: 4
|
||||
atek: 1
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
UnitsToBuild:
|
||||
e1: 5%
|
||||
e3: 10%
|
||||
3tnk: 75%
|
||||
2tnk: 75%
|
||||
v2rl: 15%
|
||||
arty: 15%
|
||||
harv: 10%
|
||||
SquadSize: 7
|
||||
PlayerColorPalette:
|
||||
BasePalette: player
|
||||
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
||||
PlayerHighlightPalette:
|
||||
GpsWatcher:
|
||||
Shroud:
|
||||
FrozenActorLayer:
|
||||
BaseAttackNotifier:
|
||||
PlayerStatistics:
|
||||
|
||||
World:
|
||||
ScreenMap:
|
||||
ActorMap:
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: INGAME_ROOT
|
||||
ScreenShaker:
|
||||
WaterPaletteRotation:
|
||||
ExcludePalettes: player, effect
|
||||
ChronoshiftPaletteEffect:
|
||||
NukePaletteEffect:
|
||||
LightPaletteRotator:
|
||||
ExcludePalettes: terrain, effect
|
||||
BuildingInfluence:
|
||||
ChooseBuildTabOnSelect:
|
||||
BridgeLayer:
|
||||
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
|
||||
CrateSpawner:
|
||||
DeliveryAircraft: badr
|
||||
Minimum: 1
|
||||
Maximum: 3
|
||||
SpawnInterval: 120
|
||||
WaterChance: .2
|
||||
PlayerPaletteFromCurrentTileset:
|
||||
Name: player
|
||||
ShadowIndex: 3,4
|
||||
PaletteFromCurrentTileset:
|
||||
Name: terrain
|
||||
ShadowIndex: 3,4
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 3
|
||||
AllowModifiers: false
|
||||
PaletteFromFile@effect:
|
||||
Name: effect
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
PaletteFromFile@colorpicker:
|
||||
Name: colorpicker
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
AllowModifiers: false
|
||||
PaletteFromRGBA@shadow:
|
||||
Name: shadow
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@cloak:
|
||||
Name: cloak
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@highlight:
|
||||
Name: highlight
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 128
|
||||
PaletteFromRGBA@moveflash:
|
||||
Name: moveflash
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 64
|
||||
PaletteFromRGBA@invuln:
|
||||
Name: invuln
|
||||
R: 128
|
||||
G: 0
|
||||
B: 0
|
||||
A: 128
|
||||
PaletteFromRGBA@disabled:
|
||||
Name: disabled
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette@shroud:
|
||||
Type: Shroud
|
||||
ShroudPalette@fog:
|
||||
Name: fog
|
||||
Fog: true
|
||||
ShroudRenderer:
|
||||
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
|
||||
UseExtendedIndex: true
|
||||
Country@0:
|
||||
Name: Allies
|
||||
Race: allies
|
||||
Country@1:
|
||||
Name: Soviet
|
||||
Race: soviet
|
||||
DomainIndex:
|
||||
ResourceLayer:
|
||||
ResourceClaimLayer:
|
||||
ResourceType@ore:
|
||||
ResourceType: 1
|
||||
Palette: player
|
||||
EditorSprite: gold01
|
||||
Variants: gold01,gold02,gold03,gold04
|
||||
MaxDensity: 12
|
||||
ValuePerUnit: 25
|
||||
Name: Ore
|
||||
PipColor: Yellow
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
TerrainType: Ore
|
||||
ResourceType@gem:
|
||||
ResourceType: 2
|
||||
Palette: player
|
||||
EditorSprite: gem01
|
||||
Variants: gem01,gem02,gem03,gem04
|
||||
MaxDensity: 3
|
||||
ValuePerUnit: 50
|
||||
Name: Gems
|
||||
PipColor: Red
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
TerrainType: Gems
|
||||
SmudgeLayer@SCORCH:
|
||||
Type: Scorch
|
||||
Sequence: scorches
|
||||
SmokePercentage: 50
|
||||
SmudgeLayer@CRATER:
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
PathfinderDebugOverlay:
|
||||
SpawnMapActors:
|
||||
CreateMPPlayers:
|
||||
MPStartUnits@mcvonly:
|
||||
Class: none
|
||||
Races: soviet, allies
|
||||
BaseActor: mcv
|
||||
MPStartUnits@lightallies:
|
||||
Class: light
|
||||
Races: allies
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@lightsoviet:
|
||||
Class: light
|
||||
Races: soviet
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,apc,ftrk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@heavyallies:
|
||||
Class: heavy
|
||||
Races: allies
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@heavysoviet:
|
||||
Class: heavy
|
||||
Races: soviet
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartLocations:
|
||||
SpawnMPUnits:
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
|
||||
MINP:
|
||||
Mine:
|
||||
CrushClasses: apmine,atmine
|
||||
DetonateClasses: apmine,atmine
|
||||
AvoidFriendly: no
|
||||
Explodes:
|
||||
Weapon: APMine
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
Type: Light
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
Cloak:
|
||||
CloakSound:
|
||||
UncloakSound:
|
||||
Palette:
|
||||
Tooltip:
|
||||
Name: Anti-Personnel Mine
|
||||
ProximityCaptor:
|
||||
Types: Mine
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
BodyOrientation:
|
||||
|
||||
MINV:
|
||||
Mine:
|
||||
CrushClasses: atmine,apmine
|
||||
DetonateClasses: atmine
|
||||
AvoidFriendly: no
|
||||
Explodes:
|
||||
Weapon: ATMine
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
Type: Light
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
Cloak:
|
||||
CloakSound:
|
||||
UncloakSound:
|
||||
Palette:
|
||||
Tooltip:
|
||||
Name: Anti-Tank Mine
|
||||
ProximityCaptor:
|
||||
Types: Mine
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
BodyOrientation:
|
||||
|
||||
CRATE:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Crate:
|
||||
Lifetime: 120
|
||||
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
|
||||
GiveCashCrateAction:
|
||||
Amount: 1000
|
||||
SelectionShares: 50
|
||||
UseCashTick: yes
|
||||
LevelUpCrateAction:
|
||||
SelectionShares: 40
|
||||
ExplodeCrateAction@fire:
|
||||
Weapon: CrateNapalm
|
||||
SelectionShares: 5
|
||||
ExplodeCrateAction@boom:
|
||||
Weapon: CrateExplosion
|
||||
SelectionShares: 5
|
||||
HideMapCrateAction:
|
||||
SelectionShares: 5
|
||||
Effect: hide-map
|
||||
HealUnitsCrateAction:
|
||||
Notification: heal2.aud
|
||||
SelectionShares: 2
|
||||
Effect: heal
|
||||
RevealMapCrateAction:
|
||||
SelectionShares: 1
|
||||
Effect: reveal-map
|
||||
SupportPowerCrateAction@parabombs:
|
||||
SelectionShares: 5
|
||||
Proxy: powerproxy.parabombs
|
||||
Effect: parabombs
|
||||
GiveMcvCrateAction:
|
||||
SelectionShares: 2
|
||||
NoBaseSelectionShares: 100
|
||||
Unit: mcv
|
||||
GiveUnitCrateAction@jeep:
|
||||
SelectionShares: 7
|
||||
Unit: jeep
|
||||
GiveUnitCrateAction@arty:
|
||||
SelectionShares: 6
|
||||
Unit: arty
|
||||
GiveUnitCrateAction@v2rl:
|
||||
SelectionShares: 6
|
||||
Unit: v2rl
|
||||
GiveUnitCrateAction@1tnk:
|
||||
SelectionShares: 5
|
||||
Unit: 1tnk
|
||||
GiveUnitCrateAction@2tnk:
|
||||
SelectionShares: 4
|
||||
Unit: 2tnk
|
||||
GiveUnitCrateAction@3tnk:
|
||||
SelectionShares: 4
|
||||
Unit: 3tnk
|
||||
GiveUnitCrateAction@4tnk:
|
||||
SelectionShares: 3
|
||||
Unit: 4tnk
|
||||
RenderSprites:
|
||||
Palette: effect
|
||||
WithCrateBody:
|
||||
Images: scrate
|
||||
XmasImages: xcratea, xcrateb, xcratec, xcrated
|
||||
Selectable:
|
||||
Selectable: false
|
||||
Bounds: 15,15,-1,-1
|
||||
ProximityCaptor:
|
||||
Types: Crate
|
||||
Passenger:
|
||||
BodyOrientation:
|
||||
|
||||
CAMERA:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
ProximityCaptor:
|
||||
Types: Camera
|
||||
BodyOrientation:
|
||||
|
||||
FLARE:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderFlare:
|
||||
Image: smokland
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
ProximityCaptor:
|
||||
Types: Flare
|
||||
BodyOrientation:
|
||||
|
||||
powerproxy.parabombs:
|
||||
AirstrikePower:
|
||||
Icon: parabombs
|
||||
Description: Parabombs (Single Use)
|
||||
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
|
||||
OneShot: yes
|
||||
AllowMultiple: yes
|
||||
UnitType: badr.bomber
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
FlareType: flare
|
||||
|
||||
powerproxy.sonarpulse:
|
||||
SonarPulsePower:
|
||||
Icon: sonar
|
||||
Description: Sonar Pulse (Single Use)
|
||||
LongDesc: Reveals all submarines on the map for a \nshort time.
|
||||
AllowMultiple: yes
|
||||
OneShot: yes
|
||||
EndChargeSound: pulse1.aud
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
Reference in New Issue
Block a user