clean up plane cruise altitude crap => yaml
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@@ -19,12 +19,17 @@
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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class PlaneInfo : ITraitInfo
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{
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public readonly int CruiseAltitude = 20;
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public readonly string[] RearmBuildings = { "afld" };
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public readonly string[] RepairBuildings = { "fix" };
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public object Create(Actor self) { return new Plane(self); }
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}
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@@ -34,22 +39,21 @@ namespace OpenRA.Traits
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public Plane(Actor self) {}
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// todo: push into data!
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static bool PlaneCanEnter(Actor a)
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static bool PlaneCanEnter(Actor self, Actor a)
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{
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if (a.Info.Name == "afld") return true;
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if (a.Info.Name == "fix") return true;
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return false;
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var plane = self.Info.Traits.Get<PlaneInfo>();
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return plane.RearmBuildings.Contains(a.Info.Name)
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|| plane.RepairBuildings.Contains(a.Info.Name);
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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{
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return new Order("Move", self, xy);
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}
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if (PlaneCanEnter(underCursor)
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return new Order("Move", self, xy);
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if (PlaneCanEnter(self, underCursor)
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&& underCursor.Owner == self.Owner
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&& !Reservable.IsReserved(underCursor))
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return new Order("Enter", self, underCursor);
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@@ -80,10 +84,13 @@ namespace OpenRA.Traits
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if (res != null)
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reservation = res.Reserve(self);
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var info = self.Info.Traits.Get<PlaneInfo>();
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self.CancelActivity();
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self.QueueActivity(new ReturnToBase(self, order.TargetActor));
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self.QueueActivity(order.TargetActor.Info.Name == "afld"
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? (IActivity)new Rearm() : new Repair(true));
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self.QueueActivity(
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info.RearmBuildings.Contains(order.TargetActor.Info.Name)
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? (IActivity)new Rearm() : new Repair(true));
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}
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}
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