diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index 19812ef187..00a42e4dcb 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -65,7 +65,7 @@ trooper: Speed: 31 Armament: Weapon: Bazooka - LocalOffset: 0,0,555 + LocalOffset: 128,0,256 AttackFrontal: WithInfantryBody: AttackSequence: shoot @@ -156,8 +156,8 @@ grenadier: Mobile: Speed: 43 Armament: - LocalOffset: 0,0,555 Weapon: grenade + LocalOffset: 0,0,320 FireDelay: 15 AttackFrontal: WithInfantryBody: diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 1872d1eb81..40424f715d 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -207,7 +207,7 @@ missile_tank: Cost: 1000 Tooltip: Name: Missile Tank - Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft + Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry Buildable: Queue: Armor Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high @@ -223,8 +223,7 @@ missile_tank: Range: 9c0 Armament: Weapon: mtank_pri - LocalOffset: -213,128,171, -213,-256,171 - FireDelay: 15 + LocalOffset: -128,128,171, -128,-128,171 AttackFrontal: AutoTarget: InitialStance: Defend @@ -260,7 +259,7 @@ sonic_tank: Range: 6c0 Armament: Weapon: Sound - LocalOffset: 640,0,427 + LocalOffset: 600,0,427 AttackFrontal: AutoTarget: Explodes: diff --git a/mods/d2k/sequences/misc.yaml b/mods/d2k/sequences/misc.yaml index 8bbdd66857..be1cd9d007 100644 --- a/mods/d2k/sequences/misc.yaml +++ b/mods/d2k/sequences/misc.yaml @@ -1,13 +1,13 @@ explosion: Defaults: BlendMode: Additive + Tick: 80 piff: DATA.R8 Start: 3626 Length: 5 piffs: DATA.R8 Start: 3429 Length: 4 - Tick: 80 small_explosion: DATA.R8 Start: 3403 Length: 15 @@ -17,15 +17,9 @@ explosion: tiny_explosion: DATA.R8 Start: 3386 Length: 4 - Tick: 80 nuke: DATA.R8 Start: 3965 Length: 14 - Tick: 60 - mini_explosion: DATA.R8 - Start: 3403 - Length: 15 - Tick: 60 self_destruct: DATA.R8 Start: 3433 Length: 15 @@ -35,20 +29,12 @@ explosion: large_explosion: DATA.R8 Start: 3988 Length: 22 - artillery: DATA.R8 - Start: 3988 - Length: 22 - small_artillery: DATA.R8 - Start: 3390 - Length: 12 - Tick: 60 small_napalm: DATA.R8 Start: 3421 Length: 8 rocket_explosion: DATA.R8 Start: 3381 Length: 5 - Tick: 80 BlendMode: Alpha shockwave: DATA.R8 Start: 3687 @@ -58,7 +44,8 @@ explosion: Start: 3512 Length: 23 BlendMode: Alpha - Tick: 80 + Offset: 12, -10 + Tick: 120 corpse: DATA.R8 Start: 430 Length: 12 diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index eccf818f1b..85e50dd447 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -57,7 +57,7 @@ Bazooka: Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect - Explosion: small_explosion + Explosion: tiny_explosion ImpactSound: EXPLSML1.WAV Fremen_S: @@ -232,7 +232,7 @@ Rocket: ReloadDelay: 30 Range: 3c512 Report: ROCKET1.WAV - ValidTargets: Ground, Air + ValidTargets: Ground Projectile: Missile Inaccuracy: 64 Image: RPG @@ -246,7 +246,7 @@ Rocket: Spread: 250 Falloff: 100, 95, 70, 50, 25, 5, 0 Damage: 250 - ValidTargets: Ground, Air + ValidTargets: Ground Versus: none: 25 wall: 100 @@ -300,13 +300,15 @@ Rocket: TowerMissile: ReloadDelay: 60 + Burst: 2 + BurstDelay: 60 Range: 5c512 MinRange: 1c0 Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Blockable: false - Shadow: yes + Shadow: true RateOfTurn: 1 Inaccuracy: 384 Image: MISSILE2 @@ -333,8 +335,8 @@ TowerMissile: Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: EXPLSML4.WAV + Explosion: small_explosion + ImpactSound: EXPLSML1.WAV 80mm_A: ReloadDelay: 50 @@ -455,8 +457,10 @@ DevBullet: mtank_pri: ReloadDelay: 115 + Burst: 2 + BurstDelay: 115 Range: 6c0 - Report: MISSLE1.WAV + Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Speed: 281 @@ -487,8 +491,8 @@ mtank_pri: Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: EXPLSML4.WAV + Explosion: small_explosion + ImpactSound: EXPLSML1.WAV DeviatorMissile: ReloadDelay: 160 @@ -565,8 +569,8 @@ DeviatorMissile: Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect - Explosion: small_artillery - ImpactSound: EXPLLG3.WAV + Explosion: med_explosion + ImpactSound: EXPLMD2.WAV Sound: ReloadDelay: 90 @@ -645,7 +649,7 @@ OrniBomb: Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect - Explosion: artillery + Explosion: large_explosion ImpactSound: NAPALM1.WAV Crush: @@ -723,7 +727,7 @@ CrateExplosion: AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect - Explosion: artillery + Explosion: large_explosion ImpactSound: EXPLSML4.WAV UnitExplodeSmall: @@ -738,7 +742,7 @@ UnitExplodeMed: UnitExplodeLarge: Warhead@1Eff: CreateEffect - Explosion: artillery + Explosion: large_explosion ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV grenade: