Add a hook for widgets being removed, and ensure widgets are removed consistently.
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@@ -276,8 +276,7 @@ namespace OpenRA
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ConnectionStateChanged = om => {};
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BeforeGameStart = () => {};
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AfterGameStart = w => {};
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while (Widget.WindowList.Count > 0)
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Widget.CloseWindow();
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Widget.ResetAll();
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worldRenderer = null;
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if (server != null)
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