Improve --check-missing-sprites error handling.
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@@ -80,7 +80,14 @@ namespace OpenRA.Graphics
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allFrames = frameCache[i];
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var frameCount = tileset.EnableDepth ? allFrames.Length / 2 : allFrames.Length;
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var indices = t.Value.Frames != null ? t.Value.Frames : Enumerable.Range(0, frameCount);
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var indices = t.Value.Frames != null ? t.Value.Frames : Exts.MakeArray(t.Value.TilesCount, j => j);
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var start = indices.Min();
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var end = indices.Max();
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if (start < 0 || end >= frameCount)
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throw new YamlException("Template `{0}` uses frames [{1}..{2}] of {3}, but only [0..{4}] actually exist"
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.F(t.Key, start, end, i, frameCount - 1));
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variants.Add(indices.Select(j =>
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{
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var f = allFrames[j];
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@@ -97,7 +104,7 @@ namespace OpenRA.Graphics
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if (sheetBuilder == null)
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sheetBuilder = new SheetBuilder(SheetBuilder.FrameTypeToSheetType(f.Type), allocate);
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else if (type != sheetBuilder.Type)
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throw new InvalidDataException("Sprite type mismatch. Terrain sprites must all be either Indexed or RGBA.");
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throw new YamlException("Sprite type mismatch. Terrain sprites must all be either Indexed or RGBA.");
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var s = sheetBuilder.Allocate(f.Size, zRamp, offset);
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Util.FastCopyIntoChannel(s, f.Data);
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