Improve --check-missing-sprites error handling.
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@@ -73,10 +73,10 @@ namespace OpenRA
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foreach (var node in nodes)
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{
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if (!int.TryParse(node.Key, out var key))
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throw new InvalidDataException("Tileset `{0}` template `{1}` frame `{2}` is not a valid integer.".F(tileSet.Id, Id, node.Key));
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throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(tileSet.Id, Id, node.Key));
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if (key < 0 || key >= tileInfo.Length)
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throw new InvalidDataException("Tileset `{0}` template `{1}` frame `{2}` must be between 0 and {3} for a {4}x{5} Size template.".F(tileSet.Id, Id, node.Key, tileInfo.Length, Size.X, Size.Y));
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throw new YamlException("Tileset `{0}` template `{1}` references frame {2}, but only [0..{3}] are valid for a {4}x{5} Size template.".F(tileSet.Id, Id, key, tileInfo.Length - 1, Size.X, Size.Y));
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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}
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@@ -88,8 +88,11 @@ namespace OpenRA
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var i = 0;
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foreach (var node in nodes)
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{
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if (!int.TryParse(node.Key, out var key) || key != i++)
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throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
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if (!int.TryParse(node.Key, out var key))
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throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(tileSet.Id, Id, node.Key));
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if (key != i++)
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throw new YamlException("Tileset `{0}` template `{1}` is missing a definition for frame {2}.".F(tileSet.Id, Id, i - 1));
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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}
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@@ -165,14 +168,14 @@ namespace OpenRA
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.ToArray();
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new InvalidDataException("Too many terrain types.");
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throw new YamlException("Too many terrain types.");
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for (byte i = 0; i < TerrainInfo.Length; i++)
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{
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var tt = TerrainInfo[i].Type;
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if (terrainIndexByType.ContainsKey(tt))
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throw new InvalidDataException("Duplicate terrain type '{0}' in '{1}'.".F(tt, filepath));
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throw new YamlException("Duplicate terrain type '{0}' in '{1}'.".F(tt, filepath));
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terrainIndexByType.Add(tt, i);
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}
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