Use CellLayer for resources.
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@@ -63,7 +63,7 @@ namespace OpenRA.Editor
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public bool IsPaste { get { return TileSelection != null && ResourceSelection != null; } }
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public TileReference<ushort, byte>[,] TileSelection;
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public TileReference<byte, byte>[,] ResourceSelection;
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public ResourceTile[,] ResourceSelection;
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public CPos SelectionStart;
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public CPos SelectionEnd;
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@@ -206,9 +206,9 @@ namespace OpenRA.Editor
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var key = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == brushLocation);
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if (key.Key != null) Map.Actors.Value.Remove(key.Key);
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if (Map.MapResources.Value[brushLocation.X, brushLocation.Y].Type != 0)
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if (Map.MapResources.Value[brushLocation].Type != 0)
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{
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Map.MapResources.Value[brushLocation.X, brushLocation.Y] = new TileReference<byte, byte>();
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Map.MapResources.Value[brushLocation] = new ResourceTile(0, 0);
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var ch = new int2(brushLocation.X / ChunkSize, brushLocation.Y / ChunkSize);
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if (Chunks.ContainsKey(ch))
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{
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@@ -271,6 +271,7 @@ namespace OpenRA.Editor
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for (var i = 0; i < ChunkSize; i++)
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for (var j = 0; j < ChunkSize; j++)
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{
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var cell = new CPos(u * ChunkSize + i, v * ChunkSize + j);
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var tr = Map.MapTiles.Value[u * ChunkSize + i, v * ChunkSize + j];
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var tile = TileSetRenderer.Data(tr.Type);
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var index = (tr.Index < tile.Count) ? tr.Index : (byte)0;
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@@ -279,9 +280,9 @@ namespace OpenRA.Editor
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for (var y = 0; y < TileSetRenderer.TileSize; y++)
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p[(j * TileSetRenderer.TileSize + y) * stride + i * TileSetRenderer.TileSize + x] = Palette.GetColor(rawImage[x + TileSetRenderer.TileSize * y]).ToArgb();
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if (Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].Type != 0)
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if (Map.MapResources.Value[cell].Type != 0)
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{
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var resourceImage = ResourceTemplates[Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].Type].Bitmap;
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var resourceImage = ResourceTemplates[Map.MapResources.Value[cell].Type].Bitmap;
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var srcdata = resourceImage.LockBits(resourceImage.Bounds(),
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ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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@@ -509,15 +510,16 @@ namespace OpenRA.Editor
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var height = Math.Abs((start - end).Y);
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TileSelection = new TileReference<ushort, byte>[width, height];
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ResourceSelection = new TileReference<byte, byte>[width, height];
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ResourceSelection = new ResourceTile[width, height];
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for (var x = 0; x < width; x++)
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{
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for (var y = 0; y < height; y++)
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{
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// TODO: crash prevention
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var cell = new CPos(start.X + x, start.Y + y);
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TileSelection[x, y] = Map.MapTiles.Value[start.X + x, start.Y + y];
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ResourceSelection[x, y] = Map.MapResources.Value[start.X + x, start.Y + y];
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ResourceSelection[x, y] = Map.MapResources.Value[cell];
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}
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}
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}
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@@ -534,10 +536,11 @@ namespace OpenRA.Editor
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{
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var mapX = loc.X + x;
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var mapY = loc.Y + y;
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var cell = new CPos(mapX, mapY);
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// TODO: crash prevention for outside of bounds
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Map.MapTiles.Value[mapX, mapY] = TileSelection[x, y];
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Map.MapResources.Value[mapX, mapY] = ResourceSelection[x, y];
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Map.MapResources.Value[cell] = ResourceSelection[x, y];
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var ch = new int2(mapX / ChunkSize, mapY / ChunkSize);
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if (Chunks.ContainsKey(ch))
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