Use CellLayer for resources.

This commit is contained in:
Paul Chote
2014-05-17 02:00:40 +12:00
parent ce331a28e8
commit ad730a44c3
8 changed files with 61 additions and 35 deletions

View File

@@ -74,8 +74,9 @@ namespace OpenRA.Graphics
continue;
var res = resourceRules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()
.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type)
.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type)
.Select(t => t.TerrainType).FirstOrDefault();
if (res == null)
continue;