Use CellLayer for resources.
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@@ -148,7 +148,7 @@ namespace OpenRA.Utility
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map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
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map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
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map.MapResources = Exts.Lazy(() => new TileReference<byte, byte>[mapSize, mapSize]);
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map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(new Size(mapSize, mapSize)));
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map.MapTiles = Exts.Lazy(() => new TileReference<ushort, byte>[mapSize, mapSize]);
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map.Options = new MapOptions();
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@@ -277,15 +277,16 @@ namespace OpenRA.Utility
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if (o != 255 && overlayResourceMapping.ContainsKey(redAlertOverlayNames[o]))
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res = overlayResourceMapping[redAlertOverlayNames[o]];
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map.MapResources.Value[i, j] = new TileReference<byte, byte>(res.First, res.Second);
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var cell = new CPos(i, j);
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map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
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if (o != 255 && overlayActorMapping.ContainsKey(redAlertOverlayNames[o]))
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{
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
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{
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new LocationInit(new CPos(i, j)),
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new LocationInit(cell),
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new OwnerInit("Neutral")
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});
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}
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@@ -342,7 +343,7 @@ namespace OpenRA.Utility
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if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
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res = overlayResourceMapping[kv.Value.ToLower()];
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map.MapResources.Value[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
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map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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map.Actors.Value.Add("Actor" + actorCount++,
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