Add Harkonnen1a

This commit is contained in:
Mustafa Alperen Seki
2017-02-10 20:25:17 +02:00
parent 5fee23019f
commit ad96fbb382
6 changed files with 318 additions and 1 deletions

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AtreidesReinforcements = { }
AtreidesReinforcements["easy"] =
{
{ "light_inf", "light_inf" }
}
AtreidesReinforcements["normal"] =
{
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
}
AtreidesReinforcements["hard"] =
{
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
AtreidesEntryWaypoints = { AtreidesWaypoint1.Location, AtreidesWaypoint2.Location, AtreidesWaypoint3.Location, AtreidesWaypoint4.Location }
AtreidesAttackDelay = DateTime.Seconds(30)
AtreidesAttackWaves = { }
AtreidesAttackWaves["easy"] = 1
AtreidesAttackWaves["normal"] = 5
AtreidesAttackWaves["hard"] = 12
ToHarvest = { }
ToHarvest["easy"] = 2500
ToHarvest["normal"] = 3000
ToHarvest["hard"] = 3500
HarkonnenReinforcements = { "light_inf", "light_inf", "light_inf", "trike" }
HarkonnenEntryPath = { HarkonnenWaypoint.Location, HarkonnenRally.Location }
Messages =
{
"Build a concrete foundation before placing your buildings.",
"Build a Wind Trap for power.",
"Build a Refinery to collect Spice.",
"Build a Silo to store additional Spice."
}
IdleHunt = function(actor)
if not actor.IsDead then
Trigger.OnIdle(actor, actor.Hunt)
end
end
Tick = function()
if AtreidesArrived and atreides.HasNoRequiredUnits() then
player.MarkCompletedObjective(KillAtreides)
end
if player.Resources > ToHarvest[Map.LobbyOption("difficulty")] - 1 then
player.MarkCompletedObjective(GatherSpice)
end
-- player has no Wind Trap
if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
HasPower = false
Media.DisplayMessage(Messages[2], "Mentat")
else
HasPower = true
end
-- player has no Refinery and no Silos
if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[3], "Mentat")
end
if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[4], "Mentat")
end
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.LobbyOption("difficulty")], player.Color)
end
WorldLoaded = function()
player = Player.GetPlayer("Harkonnen")
atreides = Player.GetPlayer("Atreides")
InitObjectives()
Trigger.OnRemovedFromWorld(HarkonnenConyard, function()
local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" end)
if #refs == 0 then
atreides.MarkCompletedObjective(KillHarkonnen)
else
Trigger.OnAllRemovedFromWorld(refs, function()
atreides.MarkCompletedObjective(KillHarkonnen)
end)
end
end)
Media.DisplayMessage(Messages[1], "Mentat")
Trigger.AfterDelay(DateTime.Seconds(25), function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, HarkonnenReinforcements, HarkonnenEntryPath)
end)
WavesLeft = AtreidesAttackWaves[Map.LobbyOption("difficulty")]
SendReinforcements()
end
SendReinforcements = function()
local units = AtreidesReinforcements[Map.LobbyOption("difficulty")]
local delay = Utils.RandomInteger(AtreidesAttackDelay - DateTime.Seconds(2), AtreidesAttackDelay)
AtreidesAttackDelay = AtreidesAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1)
if AtreidesAttackDelay < 0 then AtreidesAttackDelay = 0 end
Trigger.AfterDelay(delay, function()
Reinforcements.Reinforce(atreides, Utils.Random(units), { Utils.Random(AtreidesEntryWaypoints) }, 10, IdleHunt)
WavesLeft = WavesLeft - 1
if WavesLeft == 0 then
Trigger.AfterDelay(DateTime.Seconds(1), function() AtreidesArrived = true end)
else
SendReinforcements()
end
end)
end
InitObjectives = function()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.LobbyOption("difficulty")]) .. " Solaris worth of Spice.")
KillAtreides = player.AddSecondaryObjective("Eliminate all Atreides units and reinforcements\nin the area.")
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Lose")
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Win")
end)
end)
end

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MapFormat: 11
RequiresMod: d2k
Title: Harkonnen 01a
Author: Westwood Studios
Tileset: ARRAKIS
MapSize: 32,28
Bounds: 2,2,28,24
Visibility: MissionSelector
Categories: Campaign
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: Random
PlayerReference@Creeps:
Name: Creeps
NonCombatant: True
Faction: Random
PlayerReference@Harkonnen:
Name: Harkonnen
Playable: True
LockFaction: True
Faction: harkonnen
LockColor: True
Color: FE0000
Enemies: Atreides, Creeps
PlayerReference@Atreides:
Name: Atreides
LockFaction: True
Faction: atreides
LockColor: True
Color: 9191FF
Enemies: Harkonnen
Actors:
Actor0: light_inf
Location: 7,2
Owner: Atreides
Actor1: light_inf
Location: 14,3
Owner: Atreides
Actor2: light_inf
Location: 21,3
Owner: Atreides
Actor3: wormspawner
Location: 18,4
Owner: Creeps
Actor4: light_inf
Location: 21,6
Owner: Atreides
Actor5: light_inf
Location: 5,10
Owner: Harkonnen
Actor6: light_inf
Location: 8,12
Owner: Harkonnen
HarkonnenConyard: construction_yard
Location: 7,14
Owner: Harkonnen
Actor8: light_inf
Location: 13,14
Owner: Harkonnen
Actor9: trike
Location: 4,16
Owner: Harkonnen
Actor10: light_inf
Location: 12,17
Owner: Harkonnen
Actor11: light_inf
Location: 7,18
Owner: Harkonnen
Actor12: trike
Location: 11,19
Owner: Harkonnen
Actor13: light_inf
Location: 28,19
Owner: Atreides
HarkonnenRally: waypoint
Owner: Neutral
Location: 12,12
HarkonnenWaypoint: waypoint
Owner: Neutral
Location: 2,12
AtreidesWaypoint1: waypoint
Owner: Neutral
Location: 20,2
AtreidesWaypoint2: waypoint
Owner: Neutral
Location: 18,25
AtreidesWaypoint3: waypoint
Owner: Neutral
Location: 29,21
AtreidesWaypoint4: waypoint
Owner: Neutral
Location: 29,7
Rules: d2k|rules/campaign-rules.yaml, rules.yaml

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Player:
PlayerResources:
DefaultCash: 2300
World:
LuaScript:
Scripts: harkonnen01a.lua
MissionData:
Briefing: Mine the Spice from the Imperial Basin, before the Atreides try to seize the area. Execute anyone who tries to stop you.\n\nBuild Silos to store the Spice. Remember to place buildings on concrete foundations to prevent erosion and gradual decline. To build without concrete would be inefficient. Inefficiency will not be tolerated.\n
BriefingVideo: H_BR01_E.VQA
MapOptions:
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty
Values:
easy: Easy
normal: Normal
hard: Hard
Default: easy
construction_yard:
Production:
Produces: Building
concreteb:
Buildable:
Prerequisites: ~disabled
barracks:
Buildable:
Prerequisites: ~disabled
light_factory:
Buildable:
Prerequisites: ~disabled
heavy_factory:
Buildable:
Prerequisites: ~disabled
medium_gun_turret:
Buildable:
Prerequisites: ~disabled
wall:
Buildable:
Prerequisites: ~disabled

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@@ -9,3 +9,6 @@ Atreides Campaign:
Ordos Campaign:
./mods/d2k/maps/ordos-01a
./mods/d2k/maps/ordos-01b
Harkonnen Campaign:
./mods/d2k/maps/harkonnen-01a