From ad9aef635baf98b2909a8408ed71c9f6b0ee4d2f Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 15 Apr 2013 00:31:59 -0700 Subject: [PATCH] fix artillery explode For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again. It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up. --- mods/cnc/rules/vehicles.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 22e0c2898f..a9653fde46 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -153,7 +153,7 @@ ARTY: RenderUnit: Explodes: Weapon: UnitExplode - Chance: 75 + EmptyWeapon: UnitExplode AutoTarget: InitialStance: Defend DebugRetiliateAgainstAggressor: