D2k added Grenadier and Sardaukar explosions
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@@ -164,8 +164,8 @@ grenadier:
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AttackSequence: throw
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AttackSequence: throw
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IdleSequences: idle
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IdleSequences: idle
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: GrenDeath
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: GrenDeath
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AttractsWorms:
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AttractsWorms:
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Intensity: 180
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Intensity: 180
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@@ -197,6 +197,10 @@ sardaukar:
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Intensity: 180
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Intensity: 180
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Voiced:
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Voiced:
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VoiceSet: GenericVoice
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VoiceSet: GenericVoice
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Explodes:
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Weapon: SardDeath
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EmptyWeapon: SardDeath
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Chance: 100
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saboteur:
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saboteur:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -766,6 +766,52 @@ Weathering:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 10
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Damage: 10
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GrenDeath:
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 0
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Damage: 150
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Versus:
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none: 125
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wall: 100
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building: 100
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wood: 70
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light: 30
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLSML4.WAV
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SardDeath:
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 300
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Versus:
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none: 15
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wall: 75
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building: 60
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wood: 65
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light: 90
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML2.WAV
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Shrapnel:
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Shrapnel:
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ReloadDelay: 60
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ReloadDelay: 60
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Range: 4c0
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Range: 4c0
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