Merge pull request #11408 from r34ch/incendiary-weapons

V2s and barrels can now ignite trees
This commit is contained in:
abcdefg30
2016-06-05 21:36:08 +02:00
2 changed files with 4 additions and 2 deletions

View File

@@ -229,13 +229,14 @@ BarrelExplode:
Damage: 50 Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5 Delay: 5
ValidTargets: Ground, Trees
Versus: Versus:
None: 120 None: 120
Wood: 200 Wood: 200
Light: 50 Light: 50
Heavy: 25 Heavy: 25
Concrete: 10 Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
Size: 2,1 Size: 2,1

View File

@@ -418,12 +418,13 @@ SCUD:
Spread: 341 Spread: 341
Damage: 45 Damage: 45
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
Versus: Versus:
None: 90 None: 90
Wood: 75 Wood: 75
Light: 70 Light: 70
Heavy: 40 Heavy: 40
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect