Merge pull request #11408 from r34ch/incendiary-weapons
V2s and barrels can now ignite trees
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@@ -229,13 +229,14 @@ BarrelExplode:
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Trees
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Versus:
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None: 120
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Wood: 200
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Light: 50
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Size: 2,1
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@@ -418,12 +418,13 @@ SCUD:
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Spread: 341
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Damage: 45
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees
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Versus:
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None: 90
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Wood: 75
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Light: 70
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Heavy: 40
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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