Add Unit stance hotkeys, remove Cycle Stance hotkey
This commit is contained in:
@@ -223,7 +223,10 @@ namespace OpenRA
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public Hotkey StopKey = new Hotkey(Keycode.S, Modifiers.None);
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public Hotkey StopKey = new Hotkey(Keycode.S, Modifiers.None);
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public Hotkey ScatterKey = new Hotkey(Keycode.X, Modifiers.Ctrl);
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public Hotkey ScatterKey = new Hotkey(Keycode.X, Modifiers.Ctrl);
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public Hotkey DeployKey = new Hotkey(Keycode.F, Modifiers.None);
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public Hotkey DeployKey = new Hotkey(Keycode.F, Modifiers.None);
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public Hotkey StanceCycleKey = new Hotkey(Keycode.Z, Modifiers.Ctrl);
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public Hotkey StanceHoldFireKey = new Hotkey(Keycode.F, Modifiers.Alt);
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public Hotkey StanceReturnFireKey = new Hotkey(Keycode.D, Modifiers.Alt);
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public Hotkey StanceDefendKey = new Hotkey(Keycode.S, Modifiers.Alt);
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public Hotkey StanceAttackAnythingKey = new Hotkey(Keycode.A, Modifiers.Alt);
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public Hotkey GuardKey = new Hotkey(Keycode.D, Modifiers.None);
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public Hotkey GuardKey = new Hotkey(Keycode.D, Modifiers.None);
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public Hotkey ObserverCombinedView = new Hotkey(Keycode.MINUS, Modifiers.None);
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public Hotkey ObserverCombinedView = new Hotkey(Keycode.MINUS, Modifiers.None);
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@@ -519,7 +519,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "AttackMoveKey", "Attack Move" },
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{ "AttackMoveKey", "Attack Move" },
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{ "StopKey", "Stop" },
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{ "StopKey", "Stop" },
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{ "ScatterKey", "Scatter" },
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{ "ScatterKey", "Scatter" },
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{ "StanceCycleKey", "Cycle Stance" },
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{ "DeployKey", "Deploy" },
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{ "DeployKey", "Deploy" },
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{ "GuardKey", "Guard" }
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{ "GuardKey", "Guard" }
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};
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};
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@@ -532,6 +531,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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BindHotkeyPref(kv, ks, unitTemplate, hotkeyList);
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BindHotkeyPref(kv, ks, unitTemplate, hotkeyList);
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}
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}
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// Unit stance
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{
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var hotkeys = new Dictionary<string, string>()
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{
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{ "StanceHoldFireKey", "Hold fire" },
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{ "StanceReturnFireKey", "Return fire" },
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{ "StanceDefendKey", "Defend" },
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{ "StanceAttackAnythingKey", "Attack anything" }
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};
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var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
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header.Get<LabelWidget>("LABEL").GetText = () => "Unit Stance Commands";
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hotkeyList.AddChild(header);
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foreach (var kv in hotkeys)
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BindHotkeyPref(kv, ks, globalTemplate, hotkeyList);
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}
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// Production
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// Production
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{
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{
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var hotkeys = new Dictionary<string, string>()
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var hotkeys = new Dictionary<string, string>()
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@@ -582,7 +599,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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};
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var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
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var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
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header.Get<LabelWidget>("LABEL").GetText = () => "Developer commands";
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header.Get<LabelWidget>("LABEL").GetText = () => "Developer Commands";
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hotkeyList.AddChild(header);
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hotkeyList.AddChild(header);
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foreach (var kv in hotkeys)
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foreach (var kv in hotkeys)
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@@ -600,7 +617,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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};
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var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
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var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
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header.Get<LabelWidget>("LABEL").GetText = () => "Music commands";
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header.Get<LabelWidget>("LABEL").GetText = () => "Music Commands";
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hotkeyList.AddChild(header);
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hotkeyList.AddChild(header);
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foreach (var kv in hotkeys)
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foreach (var kv in hotkeys)
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@@ -69,8 +69,9 @@ namespace OpenRA.Mods.Common.Widgets
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if (key == ks.DeployKey)
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if (key == ks.DeployKey)
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return PerformDeploy();
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return PerformDeploy();
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if (key == ks.StanceCycleKey)
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var stanceKeyIdx = new Hotkey[] { ks.StanceHoldFireKey, ks.StanceReturnFireKey, ks.StanceDefendKey, ks.StanceAttackAnythingKey }.IndexOf(key);
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return PerformStanceCycle();
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if (stanceKeyIdx > -1)
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return SetUnitStance((UnitStance)stanceKeyIdx);
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if (key == ks.GuardKey)
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if (key == ks.GuardKey)
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return PerformGuard();
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return PerformGuard();
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@@ -129,36 +130,18 @@ namespace OpenRA.Mods.Common.Widgets
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return true;
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return true;
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}
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}
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bool PerformStanceCycle()
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bool SetUnitStance(UnitStance unitStance)
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{
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{
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var actor = world.Selection.Actors
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.Where(a => a.Owner == world.LocalPlayer && !a.Disposed)
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.Select(a => Pair.New(a, a.TraitOrDefault<AutoTarget>()))
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.FirstOrDefault(a => a.Second != null);
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if (actor.First == null)
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return true;
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var ati = actor.First.Info.TraitInfoOrDefault<AutoTargetInfo>();
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if (ati == null || !ati.EnableStances)
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return false;
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var stances = Enum<UnitStance>.GetValues();
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var nextStance = stances.Concat(stances)
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.SkipWhile(s => s != actor.Second.PredictedStance)
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.Skip(1)
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.First();
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PerformKeyboardOrderOnSelection(a =>
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PerformKeyboardOrderOnSelection(a =>
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{
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{
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var at = a.TraitOrDefault<AutoTarget>();
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var at = a.TraitOrDefault<AutoTarget>();
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if (at != null)
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if (at != null)
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at.PredictedStance = nextStance;
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at.PredictedStance = unitStance;
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return new Order("SetUnitStance", a, false) { ExtraData = (uint)nextStance };
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return new Order("SetUnitStance", a, false) { ExtraData = (uint)unitStance };
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});
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});
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Game.AddChatLine(Color.White, "Battlefield Control", "Unit stance set to: {0}".F(nextStance));
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Game.AddChatLine(Color.White, "Battlefield Control", "Unit stance set to: {0}".F(unitStance));
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return true;
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return true;
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}
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}
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