Split fixed-wing attack and strafe attack types.
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@@ -0,0 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplaceAttackTypeStrafe : UpdateRule
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{
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public override string Name { get { return "Replaced AttackAircraft AttackType: Strafe logic."; } }
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public override string Description
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{
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get
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{
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return "The AttackType: Strafe behaviour on AttackAircraft has been renamed to Default,\n"
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+ "and AttackTurnDelay has been removed. A new AttackType: Strafe has been added, with a\n"
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+ "new StrafeRunLength parameter, designed for use with the FirstBurstTargetOffset and\n"
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+ "FollowingBurstTargetOffset weapon parameters.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var aircraft = actorNode.LastChildMatching("Aircraft");
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if (aircraft != null)
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{
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var attackAircraft = actorNode.LastChildMatching("AttackAircraft");
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if (attackAircraft == null)
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yield break;
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var attackType = attackAircraft.LastChildMatching("AttackType");
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if (attackType.NodeValue<AirAttackType>() == AirAttackType.Strafe)
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attackAircraft.RemoveNode(attackType);
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attackAircraft.RemoveNodes("AttackTurnDelay");
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}
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}
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}
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}
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@@ -144,6 +144,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveInitialFacingHardcoding(),
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new RemoveAirdropActorTypeDefault(),
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new RenameProneTime(),
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new ReplaceAttackTypeStrafe(),
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})
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};
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