Split fixed-wing attack and strafe attack types.
This commit is contained in:
@@ -25,6 +25,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Rearmable rearmable;
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readonly Rearmable rearmable;
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readonly bool forceAttack;
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readonly bool forceAttack;
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readonly Color? targetLineColor;
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readonly Color? targetLineColor;
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readonly WDist strafeDistance;
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Target target;
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Target target;
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Target lastVisibleTarget;
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Target lastVisibleTarget;
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@@ -45,6 +46,8 @@ namespace OpenRA.Mods.Common.Activities
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attackAircraft = self.Trait<AttackAircraft>();
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attackAircraft = self.Trait<AttackAircraft>();
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rearmable = self.TraitOrDefault<Rearmable>();
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rearmable = self.TraitOrDefault<Rearmable>();
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strafeDistance = attackAircraft.Info.StrafeRunLength;
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// The target may become hidden between the initial order request and the first tick (e.g. if queued)
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// The target may become hidden between the initial order request and the first tick (e.g. if queued)
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// Moving to any position (even if quite stale) is still better than immediately giving up
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// Moving to any position (even if quite stale) is still better than immediately giving up
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if ((target.Type == TargetType.Actor && target.Actor.CanBeViewedByPlayer(self.Owner))
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if ((target.Type == TargetType.Actor && target.Actor.CanBeViewedByPlayer(self.Owner))
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@@ -151,7 +154,9 @@ namespace OpenRA.Mods.Common.Activities
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QueueChild(aircraft.MoveWithinRange(target, minimumRange, lastVisibleMaximumRange, target.CenterPosition, Color.Red));
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QueueChild(aircraft.MoveWithinRange(target, minimumRange, lastVisibleMaximumRange, target.CenterPosition, Color.Red));
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// The aircraft must keep moving forward even if it is already in an ideal position.
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// The aircraft must keep moving forward even if it is already in an ideal position.
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else if (!aircraft.Info.CanHover || attackAircraft.Info.AttackType == AirAttackType.Strafe)
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else if (attackAircraft.Info.AttackType == AirAttackType.Strafe)
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QueueChild(new StrafeAttackRun(self, attackAircraft, target, strafeDistance != WDist.Zero ? strafeDistance : lastVisibleMaximumRange));
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else if (attackAircraft.Info.AttackType == AirAttackType.Default && !aircraft.Info.CanHover)
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QueueChild(new FlyAttackRun(self, target, lastVisibleMaximumRange));
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QueueChild(new FlyAttackRun(self, target, lastVisibleMaximumRange));
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// Turn to face the target if required.
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// Turn to face the target if required.
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@@ -228,4 +233,41 @@ namespace OpenRA.Mods.Common.Activities
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return false;
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return false;
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}
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}
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}
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}
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class StrafeAttackRun : Activity
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{
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Target target;
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WDist exitRange;
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readonly AttackAircraft attackAircraft;
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public StrafeAttackRun(Actor self, AttackAircraft attackAircraft, Target t, WDist exitRange)
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{
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ChildHasPriority = false;
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target = t;
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this.attackAircraft = attackAircraft;
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this.exitRange = exitRange;
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}
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protected override void OnFirstRun(Actor self)
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{
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QueueChild(new Fly(self, target, target.CenterPosition));
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QueueChild(new Fly(self, target, exitRange, WDist.MaxValue, target.CenterPosition));
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}
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public override bool Tick(Actor self)
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{
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if (TickChild(self) || IsCanceling)
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return true;
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// Strafe attacks target the ground below the original target
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// Update the position if we seen the target move; keep the previous one if it dies or disappears
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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attackAircraft.SetRequestedTarget(self, Target.FromTargetPositions(target), true);
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return false;
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}
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}
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}
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}
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@@ -17,13 +17,18 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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// TODO: Add CurleyShuffle (TD, TS), Circle (Generals Gunship-style)
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// TODO: Add CurleyShuffle (TD, TS), Circle (Generals Gunship-style)
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public enum AirAttackType { Hover, Strafe }
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public enum AirAttackType { Default, Hover, Strafe }
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public class AttackAircraftInfo : AttackFollowInfo, Requires<AircraftInfo>
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public class AttackAircraftInfo : AttackFollowInfo, Requires<AircraftInfo>
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{
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{
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[Desc("Attack behavior. Currently supported types are Strafe (default) and Hover.")]
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[Desc("Attack behavior. Currently supported types are:",
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public readonly AirAttackType AttackType = AirAttackType.Strafe;
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"Default: Attack while following the default movement rules.",
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"Hover: Hover, even if the Aircraft can't hover while idle.",
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"Strafe: Perform a fixed-length attack run on the target.")]
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public readonly AirAttackType AttackType = AirAttackType.Default;
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[Desc("Distance the strafing aircraft makes to a target before turning for another pass. When set to WDist.Zero this defaults to the maximum armament range.")]
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public readonly WDist StrafeRunLength = WDist.Zero;
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[Desc("Does this actor cancel its attack activity when it needs to resupply? Setting this to 'false' will make the actor resume attack after reloading.")]
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[Desc("Does this actor cancel its attack activity when it needs to resupply? Setting this to 'false' will make the actor resume attack after reloading.")]
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public readonly bool AbortOnResupply = true;
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public readonly bool AbortOnResupply = true;
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@@ -0,0 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplaceAttackTypeStrafe : UpdateRule
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{
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public override string Name { get { return "Replaced AttackAircraft AttackType: Strafe logic."; } }
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public override string Description
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{
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get
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{
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return "The AttackType: Strafe behaviour on AttackAircraft has been renamed to Default,\n"
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+ "and AttackTurnDelay has been removed. A new AttackType: Strafe has been added, with a\n"
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+ "new StrafeRunLength parameter, designed for use with the FirstBurstTargetOffset and\n"
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+ "FollowingBurstTargetOffset weapon parameters.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var aircraft = actorNode.LastChildMatching("Aircraft");
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if (aircraft != null)
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{
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var attackAircraft = actorNode.LastChildMatching("AttackAircraft");
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if (attackAircraft == null)
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yield break;
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var attackType = attackAircraft.LastChildMatching("AttackType");
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if (attackType.NodeValue<AirAttackType>() == AirAttackType.Strafe)
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attackAircraft.RemoveNode(attackType);
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attackAircraft.RemoveNodes("AttackTurnDelay");
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}
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}
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}
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}
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@@ -144,6 +144,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveInitialFacingHardcoding(),
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new RemoveInitialFacingHardcoding(),
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new RemoveAirdropActorTypeDefault(),
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new RemoveAirdropActorTypeDefault(),
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new RenameProneTime(),
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new RenameProneTime(),
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new ReplaceAttackTypeStrafe(),
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})
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})
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};
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};
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@@ -112,7 +112,6 @@ MIG:
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AttackAircraft:
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AttackAircraft:
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FacingTolerance: 20
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FacingTolerance: 20
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PersistentTargeting: false
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PersistentTargeting: false
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AttackTurnDelay: 30
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Aircraft:
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Aircraft:
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CruiseAltitude: 2560
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CruiseAltitude: 2560
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InitialFacing: 192
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InitialFacing: 192
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