Merge pull request #10472 from Mailaender/guard-refactor

Cleaned up the Guard code
This commit is contained in:
Oliver Brakmann
2016-01-16 23:09:19 +01:00
4 changed files with 73 additions and 48 deletions

View File

@@ -725,6 +725,7 @@
<Compile Include="FileFormats\XORDeltaCompression.cs" /> <Compile Include="FileFormats\XORDeltaCompression.cs" />
<Compile Include="FileFormats\RLEZerosCompression.cs" /> <Compile Include="FileFormats\RLEZerosCompression.cs" />
<Compile Include="FileFormats\IniFile.cs" /> <Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Orders\GuardOrderGenerator.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>

View File

@@ -0,0 +1,62 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Orders;
namespace OpenRA.Mods.Common.Orders
{
public class GuardOrderGenerator : GenericSelectTarget
{
public GuardOrderGenerator(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
: base(subjects, order, cursor, button) { }
protected override IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
{
var target = FriendlyGuardableUnits(world, mi).FirstOrDefault();
if (target == null || Subjects.All(s => s.IsDead))
yield break;
world.CancelInputMode();
foreach (var subject in Subjects)
if (subject != target)
yield return new Order(OrderName, subject, false) { TargetActor = target };
}
public override void Tick(World world)
{
if (Subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
world.CancelInputMode();
}
public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (!Subjects.Any())
return null;
var multiple = Subjects.Count() > 1;
var canGuard = FriendlyGuardableUnits(world, mi)
.Any(a => multiple || a != Subjects.First());
return canGuard ? Cursor : "move-blocked";
}
static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
{
return world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && !a.IsDead &&
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
a.Info.HasTraitInfo<GuardableInfo>());
}
}
}

View File

@@ -20,22 +20,28 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")] [Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
public class GuardInfo : ITraitInfo public class GuardInfo : ITraitInfo, Requires<IMoveInfo>
{ {
[VoiceReference] public readonly string Voice = "Action"; [VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new Guard(this); } public object Create(ActorInitializer init) { return new Guard(this); }
} }
public class Guard : IResolveOrder, IOrderVoice public class Guard : IResolveOrder, IOrderVoice, INotifyCreated
{ {
readonly GuardInfo info; readonly GuardInfo info;
IMove move;
public Guard(GuardInfo info) public Guard(GuardInfo info)
{ {
this.info = info; this.info = info;
} }
public void Created(Actor self)
{
move = self.Trait<IMove>();
}
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
if (order.OrderString == "Guard") if (order.OrderString == "Guard")
@@ -51,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
self.SetTargetLine(target, Color.Yellow); self.SetTargetLine(target, Color.Yellow);
var range = target.Actor.Info.TraitInfo<GuardableInfo>().Range; var range = target.Actor.Info.TraitInfo<GuardableInfo>().Range;
self.QueueActivity(false, new AttackMoveActivity(self, self.Trait<IMove>().MoveFollow(self, target, WDist.Zero, range))); self.QueueActivity(false, new AttackMoveActivity(self, move.MoveFollow(self, target, WDist.Zero, range)));
} }
public string VoicePhraseForOrder(Actor self, Order order) public string VoicePhraseForOrder(Actor self, Order order)
@@ -59,49 +65,4 @@ namespace OpenRA.Mods.Common.Traits
return order.OrderString == "Guard" ? info.Voice : null; return order.OrderString == "Guard" ? info.Voice : null;
} }
} }
public class GuardOrderGenerator : GenericSelectTarget
{
public GuardOrderGenerator(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
: base(subjects, order, cursor, button) { }
protected override IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
{
var target = FriendlyGuardableUnits(world, mi).FirstOrDefault();
if (target == null || Subjects.All(s => s.IsDead))
yield break;
world.CancelInputMode();
foreach (var subject in Subjects)
if (subject != target)
yield return new Order(OrderName, subject, false) { TargetActor = target };
}
public override void Tick(World world)
{
if (Subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
world.CancelInputMode();
}
public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (!Subjects.Any())
return null;
var multiple = Subjects.Count() > 1;
var canGuard = FriendlyGuardableUnits(world, mi)
.Any(a => multiple || a != Subjects.First());
return canGuard ? Cursor : "move-blocked";
}
static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
{
return world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && !a.IsDead &&
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
a.Info.HasTraitInfo<GuardableInfo>());
}
}
} }

View File

@@ -12,6 +12,7 @@ using System;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Orders; using OpenRA.Orders;
using OpenRA.Primitives; using OpenRA.Primitives;