Migrated Minelayer.MinefieldDepth to use WDist instead of float
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@@ -676,6 +676,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// Migrated Minelayer.MinefieldDepth to use WDist instead of float
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if (engineVersion < 20160325)
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{
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if (node.Key.StartsWith("Minelayer"))
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{
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var depthNode = node.Value.Nodes.FirstOrDefault(x => x.Key == "MinefieldDepth");
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if (depthNode != null)
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{
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// The MinefieldDepth value is now a WDist, so multiply the float value with 1024.
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var oldValue = FieldLoader.GetValue<float>("MinefieldDepth", depthNode.Value.Value);
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var newValue = (int)(oldValue * 1024);
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depthNode.Value.Value = newValue.ToString();
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}
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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