Migrated Minelayer.MinefieldDepth to use WDist instead of float
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Traits
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public readonly string AmmoPoolName = "primary";
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public readonly float MinefieldDepth = 1.5f;
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public readonly WDist MinefieldDepth = new WDist(1536);
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public object Create(ActorInitializer init) { return new Minelayer(init.Self); }
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}
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA.Traits
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}
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}
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static IEnumerable<CPos> GetMinefieldCells(CPos start, CPos end, float depth)
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static IEnumerable<CPos> GetMinefieldCells(CPos start, CPos end, WDist depth)
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{
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var mins = CPos.Min(start, end);
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var maxs = CPos.Max(start, end);
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@@ -113,7 +113,7 @@ namespace OpenRA.Mods.RA.Traits
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for (var i = mins.X; i <= maxs.X; i++)
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for (var j = mins.Y; j <= maxs.Y; j++)
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if (Math.Abs(q.X * i + q.Y * j + c) < depth)
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if (Math.Abs(q.X * i + q.Y * j + c) * 1024 < depth.Length)
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yield return new CPos(i, j);
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}
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