Begin unhardcoding 128 map size; Trees; Waypoints
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@@ -56,8 +56,8 @@ namespace OpenRA
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public void Draw( World world )
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{
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if (ShowUnitDebug)
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for (var j = 0; j < 128; j++)
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for (var i = 0; i < 128; i++)
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for (var j = 0; j < world.Map.MapSize; j++)
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for (var i = 0; i < world.Map.MapSize; i++)
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(new int2(i, j)).Any())
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spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), "terrain");
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}
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