Begin unhardcoding 128 map size; Trees; Waypoints

This commit is contained in:
Paul Chote
2010-03-03 09:42:45 +13:00
parent f1211e4414
commit ae2bbae16c
14 changed files with 295 additions and 249 deletions

View File

@@ -56,8 +56,8 @@ namespace OpenRA
public void Draw( World world )
{
if (ShowUnitDebug)
for (var j = 0; j < 128; j++)
for (var i = 0; i < 128; i++)
for (var j = 0; j < world.Map.MapSize; j++)
for (var i = 0; i < world.Map.MapSize; i++)
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(new int2(i, j)).Any())
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), "terrain");
}