Begin unhardcoding 128 map size; Trees; Waypoints

This commit is contained in:
Paul Chote
2010-03-03 09:42:45 +13:00
parent f1211e4414
commit ae2bbae16c
14 changed files with 295 additions and 249 deletions

View File

@@ -32,11 +32,3 @@ BR3:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
MINE:
Inherits: ^Building
RenderBuilding:
Palette: terrain
SeedsResource:
ResourceType: Tiberium
-Selectable:

View File

@@ -47,6 +47,7 @@ Sequences:
mods/cnc/sequences-structures.xml:
mods/cnc/sequences-vehicles.xml:
mods/cnc/sequences-infantry.xml:
mods/cnc/sequences-map.xml:
mods/cnc/sequences.xml: Obsolete; will disappear once done converting
Chrome:

192
mods/cnc/sequences-map.xml Normal file
View File

@@ -0,0 +1,192 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<unit name="rock1">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock2">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock3">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock4">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock5">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock6">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock7">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="tc04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
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<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc03">
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<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc02">
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<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
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<sequence name="burn" start="1" length="9" />
</unit>
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<sequence name="burn" start="1" length="9" />
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<unit name="v01">
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</unit>
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<sequence name="active" start="1" length="1" />
<sequence name="damaged-active" start="3" length="1" />
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</unit>
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<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v08">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v09">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v10">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v11">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="idle" start="0" length="14" />
<sequence name="damaged-idle" start="14" length="15" />
</unit>
<unit name="barl">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="brl3">
<sequence name="idle" start="0" length="3" />
</unit>
</sequences>

View File

@@ -85,116 +85,6 @@
<sequence name="loop" start="49" length="42" />
<sequence name="end" start="0" length="26" />
</unit>
<unit name="tc04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t17">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t16">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t15">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t14">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t13">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t12">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t11">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t10">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t08">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
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<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
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<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t05">
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<sequence name="burn" start="1" length="9" />
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<unit name="t03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
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<unit name="t02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="boxes01">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes02">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes03">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes04">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes05">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes06">
<sequence name="idle" start="0" length="1" />
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<unit name="boxes07">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes08">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes09">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="mine">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="dragon">
<sequence name="idle" start="0" facings="32" />
</unit>
@@ -210,90 +100,6 @@
<unit name="moveflsh">
<sequence name="idle" start="0" length="5" />
</unit>
<unit name="v01">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="active" start="1" length="1" />
<sequence name="damaged-active" start="3" length="1" />
</unit>
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v06">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<unit name="v07">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
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<unit name="v08">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
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<sequence name="idle" start="0" length="14" />
<sequence name="damaged-idle" start="14" length="15" />
</unit>
<unit name="barl">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="brl3">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="miss">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />

View File

@@ -1,3 +1,23 @@
SPLIT3:
Inherits: ^Building
RenderBuilding:
Palette: terrain
SeedsOre:
-Selectable:
ROCK1:
Inherits: ^Tree
ROCK2:
Inherits: ^Tree
ROCK3:
Inherits: ^Tree
ROCK4:
Inherits: ^Tree
ROCK5:
Inherits: ^Tree
ROCK6:
Inherits: ^Tree
ROCK7:
Inherits: ^Tree
T01:
Inherits: ^Tree
@@ -55,7 +75,12 @@ T16:
T17:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T18:
Inherits: ^Tree
TC01:
Inherits: ^Tree
Building: