Merge pull request #9024 from atlimit8/consolidateDefenseDeployedVehicle
Consolidate rules into ^Defense (all) & ^DeployedVehicle (ts)
This commit is contained in:
@@ -693,3 +693,12 @@
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CustomSelectionSize:
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CustomSelectionSize:
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||||||
CustomBounds: 20,20
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CustomBounds: 20,20
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||||||
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^Defense:
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||||||
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Inherits: ^BaseBuilding
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AutoTarget:
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||||||
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RenderRangeCircle:
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||||||
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RenderDetectionCircle:
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||||||
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-GivesBuildableArea:
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||||||
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MustBeDestroyed:
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||||||
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RequiredForShortGame: false
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||||||
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@@ -626,7 +626,7 @@ TMPL:
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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GUN:
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GUN:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -639,7 +639,6 @@ GUN:
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Prerequisites: barracks
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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Queue: Defence.GDI, Defence.Nod
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Building:
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Building:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -658,20 +657,15 @@ GUN:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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||||||
-WithDeathAnimation:
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-WithDeathAnimation:
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||||||
RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 3
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||||||
Power:
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Power:
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Amount: -20
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Amount: -20
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MustBeDestroyed:
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RequiredForShortGame: false
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SAM:
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SAM:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 750
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Cost: 750
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -688,7 +682,6 @@ SAM:
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Dimensions: 2,1
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Dimensions: 2,1
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -704,16 +697,13 @@ SAM:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackPopupTurreted:
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AttackPopupTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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-RenderDetectionCircle:
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Power:
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Power:
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Amount: -20
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Amount: -20
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MustBeDestroyed:
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RequiredForShortGame: false
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OBLI:
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OBLI:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1500
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Cost: 1500
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -732,7 +722,6 @@ OBLI:
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Bounds: 24,24,0,12
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Bounds: 24,24,0,12
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 600
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HP: 600
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Armor:
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Armor:
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@@ -750,20 +739,15 @@ OBLI:
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ChargeAudio: obelpowr.aud
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ChargeAudio: obelpowr.aud
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ReloadTime: 40
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ReloadTime: 40
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InitialChargeDelay: 50
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InitialChargeDelay: 50
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 5
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Range: 5
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Power:
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Power:
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Amount: -150
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Amount: -150
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MustBeDestroyed:
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RequiredForShortGame: false
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GTWR:
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GTWR:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -776,7 +760,6 @@ GTWR:
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Prerequisites: barracks
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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Queue: Defence.GDI, Defence.Nod
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Building:
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Building:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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RevealsShroud:
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RevealsShroud:
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@@ -790,21 +773,16 @@ GTWR:
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AttackTurreted:
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AttackTurreted:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 8
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QuantizedFacings: 8
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AutoTarget:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 3
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RenderDetectionCircle:
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RenderRangeCircle:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Turreted:
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Turreted:
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ROT: 255
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ROT: 255
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Power:
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Power:
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Amount: -10
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Amount: -10
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MustBeDestroyed:
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RequiredForShortGame: false
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ATWR:
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ATWR:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -823,7 +801,6 @@ ATWR:
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Bounds: 24,24,0,12
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Bounds: 24,24,0,12
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 600
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HP: 600
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Armor:
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Armor:
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@@ -844,17 +821,12 @@ ATWR:
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LocalOffset: 256,128,0, 256,-128,0
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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LocalYaw: -100,100
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 8
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QuantizedFacings: 8
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 5
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Range: 5
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RenderRangeCircle:
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Power:
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Power:
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Amount: -40
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Amount: -40
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MustBeDestroyed:
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RequiredForShortGame: false
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SBAG:
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SBAG:
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Inherits: ^Wall
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Inherits: ^Wall
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@@ -295,3 +295,20 @@
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Range: 2c0, 5c0
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Range: 2c0, 5c0
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WithMakeAnimation:
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WithMakeAnimation:
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^Defense:
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Inherits: ^Building
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WithTurret:
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AttackTurreted:
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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-WithCrumbleOverlay:
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-WithMakeAnimation:
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-RenderBuilding:
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RenderBuildingWall:
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LineBuildNode:
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Types: turret
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -522,7 +522,7 @@ wall:
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Range: 2c0, 5c0
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Range: 2c0, 5c0
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guntower:
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guntower:
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Inherits: ^Building
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Inherits: ^Defense
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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Prerequisites: barracks
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Prerequisites: barracks
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@@ -540,19 +540,14 @@ guntower:
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Selectable:
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Selectable:
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Bounds: 32,32
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Bounds: 32,32
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Priority: 3
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Priority: 3
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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Type: Concrete
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 8c0
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Range: 8c0
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RenderRangeCircle:
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-RenderBuilding:
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RenderBuildingWall:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 32
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QuantizedFacings: 32
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WithTurret:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Turreted:
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Turreted:
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ROT: 6
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ROT: 6
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@@ -561,24 +556,15 @@ guntower:
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Weapon: TurretGun
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Weapon: TurretGun
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LocalOffset: 512,0,432
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LocalOffset: 512,0,432
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackTurreted:
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AutoTarget:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 5
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Range: 5
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-WithCrumbleOverlay:
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-WithMakeAnimation:
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LineBuildNode:
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Types: turret
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Power:
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Power:
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Amount: -20
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Amount: -20
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MustBeDestroyed:
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RequiredForShortGame: false
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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VisualBounds: 32,40,0,-8
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rockettower:
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rockettower:
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Inherits: ^Building
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Inherits: ^Defense
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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Prerequisites: radar, upgrade.conyard, ~techlevel.medium
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Prerequisites: radar, upgrade.conyard, ~techlevel.medium
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@@ -596,41 +582,27 @@ rockettower:
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Selectable:
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Selectable:
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Bounds: 32,32
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Bounds: 32,32
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Priority: 3
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Priority: 3
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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Type: Concrete
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 10c0
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Range: 10c0
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RenderRangeCircle:
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-RenderBuilding:
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RenderBuildingWall:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 32
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QuantizedFacings: 32
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WithTurret:
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Armament:
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Armament:
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Weapon: TowerMissile
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Weapon: TowerMissile
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LocalOffset: 256,384,768, 256,-384,768
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LocalOffset: 256,384,768, 256,-384,768
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AttackTurreted:
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Turreted:
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Turreted:
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ROT: 8
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ROT: 8
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InitialFacing: 128
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InitialFacing: 128
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AutoTarget:
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RequiresPower:
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RequiresPower:
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CanPowerDown:
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CanPowerDown:
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DisabledOverlay:
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DisabledOverlay:
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RenderDetectionCircle:
|
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DetectCloaked:
|
DetectCloaked:
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||||||
Range: 6
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Range: 6
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||||||
-WithCrumbleOverlay:
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||||||
-WithMakeAnimation:
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LineBuildNode:
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Types: turret
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||||||
Power:
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Power:
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||||||
Amount: -30
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Amount: -30
|
||||||
MustBeDestroyed:
|
|
||||||
RequiredForShortGame: false
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|
||||||
SelectionDecorations:
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SelectionDecorations:
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||||||
VisualBounds: 32,40,0,-8
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VisualBounds: 32,40,0,-8
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||||||
|
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||||||
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@@ -429,6 +429,11 @@
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TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
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TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
RequiredForShortGame: false
|
RequiredForShortGame: false
|
||||||
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AutoTarget:
|
||||||
|
-GivesBuildableArea:
|
||||||
|
-AcceptsSupplies:
|
||||||
|
DrawLineToTarget:
|
||||||
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RenderRangeCircle:
|
||||||
|
|
||||||
^Wall:
|
^Wall:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
|
|||||||
@@ -393,7 +393,6 @@ TSLA:
|
|||||||
VisualBounds: 24,36,0,4
|
VisualBounds: 24,36,0,4
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor:
|
Armor:
|
||||||
@@ -410,11 +409,7 @@ TSLA:
|
|||||||
ChargeAudio: tslachg2.aud
|
ChargeAudio: tslachg2.aud
|
||||||
MaxCharges: 3
|
MaxCharges: 3
|
||||||
ReloadTime: 120
|
ReloadTime: 120
|
||||||
AutoTarget:
|
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderRangeCircle:
|
|
||||||
-AcceptsSupplies:
|
|
||||||
DrawLineToTarget:
|
|
||||||
Power:
|
Power:
|
||||||
Amount: -100
|
Amount: -100
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -442,7 +437,6 @@ AGUN:
|
|||||||
RequiresPower:
|
RequiresPower:
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor:
|
Armor:
|
||||||
@@ -461,12 +455,9 @@ AGUN:
|
|||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
RangeCircleType: aa
|
RangeCircleType: aa
|
||||||
-AcceptsSupplies:
|
|
||||||
DrawLineToTarget:
|
|
||||||
Power:
|
Power:
|
||||||
Amount: -50
|
Amount: -50
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -517,7 +508,6 @@ PBOX:
|
|||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: tent, ~structures.allies, ~techlevel.low
|
Prerequisites: tent, ~structures.allies, ~techlevel.low
|
||||||
-GivesBuildableArea:
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
Health:
|
Health:
|
||||||
@@ -528,7 +518,6 @@ PBOX:
|
|||||||
Range: 6c0
|
Range: 6c0
|
||||||
Bib:
|
Bib:
|
||||||
HasMinibib: Yes
|
HasMinibib: Yes
|
||||||
-AcceptsSupplies:
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 255
|
ROT: 255
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
@@ -539,7 +528,6 @@ PBOX:
|
|||||||
PipCount: 1
|
PipCount: 1
|
||||||
InitialUnits: e1
|
InitialUnits: e1
|
||||||
-EmitInfantryOnSell:
|
-EmitInfantryOnSell:
|
||||||
DrawLineToTarget:
|
|
||||||
AttackGarrisoned:
|
AttackGarrisoned:
|
||||||
Armaments: garrisoned
|
Armaments: garrisoned
|
||||||
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
|
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
|
||||||
@@ -547,7 +535,6 @@ PBOX:
|
|||||||
PortCones: 86, 86, 86, 86, 86, 86
|
PortCones: 86, 86, 86, 86, 86, 86
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
FallbackRange: 6c0
|
FallbackRange: 6c0
|
||||||
AutoTarget:
|
|
||||||
Power:
|
Power:
|
||||||
Amount: -15
|
Amount: -15
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -563,7 +550,6 @@ HBOX:
|
|||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||||
-GivesBuildableArea:
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Health:
|
Health:
|
||||||
@@ -575,7 +561,6 @@ HBOX:
|
|||||||
Cloak:
|
Cloak:
|
||||||
InitialDelay: 125
|
InitialDelay: 125
|
||||||
CloakDelay: 60
|
CloakDelay: 60
|
||||||
-AcceptsSupplies:
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 255
|
ROT: 255
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
@@ -586,12 +571,10 @@ HBOX:
|
|||||||
PipCount: 1
|
PipCount: 1
|
||||||
InitialUnits: e1
|
InitialUnits: e1
|
||||||
-EmitInfantryOnSell:
|
-EmitInfantryOnSell:
|
||||||
DrawLineToTarget:
|
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
Range: 6
|
Range: 6
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
FallbackRange: 6c0
|
FallbackRange: 6c0
|
||||||
AutoTarget:
|
|
||||||
AttackGarrisoned:
|
AttackGarrisoned:
|
||||||
Armaments: garrisoned
|
Armaments: garrisoned
|
||||||
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
|
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
|
||||||
@@ -613,7 +596,6 @@ GUN:
|
|||||||
Name: Turret
|
Name: Turret
|
||||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||||
Building:
|
Building:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor:
|
Armor:
|
||||||
@@ -632,11 +614,7 @@ GUN:
|
|||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderRangeCircle:
|
|
||||||
-AcceptsSupplies:
|
|
||||||
DrawLineToTarget:
|
|
||||||
Power:
|
Power:
|
||||||
Amount: -40
|
Amount: -40
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -654,7 +632,6 @@ FTUR:
|
|||||||
Name: Flame Tower
|
Name: Flame Tower
|
||||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||||
Building:
|
Building:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor:
|
Armor:
|
||||||
@@ -672,10 +649,6 @@ FTUR:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 8
|
QuantizedFacings: 8
|
||||||
AutoTarget:
|
|
||||||
RenderRangeCircle:
|
|
||||||
-AcceptsSupplies:
|
|
||||||
DrawLineToTarget:
|
|
||||||
Power:
|
Power:
|
||||||
Amount: -20
|
Amount: -20
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -699,7 +672,6 @@ SAM:
|
|||||||
RequiresPower:
|
RequiresPower:
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor:
|
Armor:
|
||||||
@@ -717,12 +689,9 @@ SAM:
|
|||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
RangeCircleType: aa
|
RangeCircleType: aa
|
||||||
-AcceptsSupplies:
|
|
||||||
DrawLineToTarget:
|
|
||||||
Power:
|
Power:
|
||||||
Amount: -40
|
Amount: -40
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
|
|||||||
@@ -595,3 +595,40 @@
|
|||||||
Inherits: ^Decoration
|
Inherits: ^Decoration
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Palette
|
Name: Palette
|
||||||
|
|
||||||
|
^Defense:
|
||||||
|
Inherits: ^Building
|
||||||
|
-GivesBuildableArea:
|
||||||
|
AutoTarget:
|
||||||
|
RenderRangeCircle:
|
||||||
|
RenderDetectionCircle:
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
DetectCloaked:
|
||||||
|
Range: 5
|
||||||
|
|
||||||
|
^DeployedVehicle:
|
||||||
|
Inherits@1: ^GainsExperience
|
||||||
|
Inherits@2: ^ExistsInWorld
|
||||||
|
Voiced:
|
||||||
|
VoiceSet: Vehicle
|
||||||
|
AttackTurreted:
|
||||||
|
Voice: Attack
|
||||||
|
AutoTarget:
|
||||||
|
RenderRangeCircle:
|
||||||
|
DrawLineToTarget:
|
||||||
|
Building:
|
||||||
|
Dimensions: 1,1
|
||||||
|
Footprint: x
|
||||||
|
TerrainTypes: Clear, Road, DirtRoad, Rough
|
||||||
|
RenderBuilding:
|
||||||
|
WithMakeAnimation:
|
||||||
|
SelectionDecorations:
|
||||||
|
Palette: pips
|
||||||
|
Selectable:
|
||||||
|
TargetableBuilding:
|
||||||
|
TargetTypes: Ground, Repair
|
||||||
|
Guardable:
|
||||||
|
HiddenUnderFog:
|
||||||
|
ActorLostNotification:
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ GAWALL:
|
|||||||
NodeTypes: wall, turret
|
NodeTypes: wall, turret
|
||||||
|
|
||||||
GACTWR:
|
GACTWR:
|
||||||
Inherits: ^Building
|
Inherits: ^Defense
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -38,22 +38,15 @@ GACTWR:
|
|||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 48, 36, 0, -6
|
Bounds: 48, 36, 0, -6
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 500
|
HP: 500
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
|
||||||
Range: 6c0
|
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 32
|
QuantizedFacings: 32
|
||||||
RenderRangeCircle:
|
|
||||||
RenderDetectionCircle:
|
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
UpgradeTypes: tower
|
UpgradeTypes: tower
|
||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMinEnabledLevel: 1
|
||||||
Range: 5
|
|
||||||
AutoTarget:
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
InitialFacing: 50
|
InitialFacing: 50
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ NAWALL:
|
|||||||
NodeTypes: wall, turret
|
NodeTypes: wall, turret
|
||||||
|
|
||||||
NALASR:
|
NALASR:
|
||||||
Inherits: ^Building
|
Inherits: ^Defense
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -39,15 +39,12 @@ NALASR:
|
|||||||
Bounds: 40, 30, -8, -6
|
Bounds: 40, 30, -8, -6
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5c0
|
Range: 5c0
|
||||||
RenderRangeCircle:
|
|
||||||
RenderDetectionCircle:
|
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
Range: 3
|
Range: 3
|
||||||
Turreted:
|
Turreted:
|
||||||
@@ -59,14 +56,13 @@ NALASR:
|
|||||||
Weapon: LaserFire2
|
Weapon: LaserFire2
|
||||||
RenderVoxels:
|
RenderVoxels:
|
||||||
WithVoxelTurret:
|
WithVoxelTurret:
|
||||||
AutoTarget:
|
|
||||||
Power:
|
Power:
|
||||||
Amount: -40
|
Amount: -40
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 40, 36, -8, -8
|
VisualBounds: 40, 36, -8, -8
|
||||||
|
|
||||||
NAOBEL:
|
NAOBEL:
|
||||||
Inherits: ^Building
|
Inherits: ^Defense
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -83,7 +79,6 @@ NAOBEL:
|
|||||||
Bounds: 88, 42, 0, -6
|
Bounds: 88, 42, 0, -6
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor:
|
Armor:
|
||||||
@@ -101,11 +96,6 @@ NAOBEL:
|
|||||||
Sequence: active
|
Sequence: active
|
||||||
Palette: player
|
Palette: player
|
||||||
IsPlayerPalette: true
|
IsPlayerPalette: true
|
||||||
AutoTarget:
|
|
||||||
RenderRangeCircle:
|
|
||||||
RenderDetectionCircle:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 5
|
|
||||||
WithIdleOverlay@LIGHTS:
|
WithIdleOverlay@LIGHTS:
|
||||||
Sequence: idle-lights
|
Sequence: idle-lights
|
||||||
Power:
|
Power:
|
||||||
@@ -114,7 +104,7 @@ NAOBEL:
|
|||||||
VisualBounds: 88, 72, 0, -12
|
VisualBounds: 88, 72, 0, -12
|
||||||
|
|
||||||
NASAM:
|
NASAM:
|
||||||
Inherits: ^Building
|
Inherits: ^Defense
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -129,20 +119,14 @@ NASAM:
|
|||||||
Bounds: 40, 30, -3, -8
|
Bounds: 40, 30, -3, -8
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 500
|
HP: 500
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
|
||||||
Range: 6c0
|
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 32
|
QuantizedFacings: 32
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
RenderDetectionCircle:
|
RangeCircleType: aa
|
||||||
DetectCloaked:
|
|
||||||
Range: 5
|
|
||||||
AutoTarget:
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
InitialFacing: 50
|
InitialFacing: 50
|
||||||
@@ -158,8 +142,7 @@ NASAM:
|
|||||||
VisualBounds: 40, 36, -3, -8
|
VisualBounds: 40, 36, -3, -8
|
||||||
|
|
||||||
GATICK:
|
GATICK:
|
||||||
Inherits@1: ^GainsExperience
|
Inherits: ^DeployedVehicle
|
||||||
Inherits@2: ^ExistsInWorld
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 800
|
Cost: 800
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -170,8 +153,6 @@ GATICK:
|
|||||||
Type: Concrete
|
Type: Concrete
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5c0
|
Range: 5c0
|
||||||
Voiced:
|
|
||||||
VoiceSet: Vehicle
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 6
|
ROT: 6
|
||||||
InitialFacing: 128
|
InitialFacing: 128
|
||||||
@@ -189,18 +170,8 @@ GATICK:
|
|||||||
UpgradeTypes: eliteweapon
|
UpgradeTypes: eliteweapon
|
||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMinEnabledLevel: 1
|
||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
|
||||||
Voice: Attack
|
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 32
|
QuantizedFacings: 32
|
||||||
AutoTarget:
|
|
||||||
RenderRangeCircle:
|
|
||||||
DrawLineToTarget:
|
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: x
|
|
||||||
TerrainTypes: Clear, Road, DirtRoad, Rough
|
|
||||||
RenderBuilding:
|
|
||||||
RenderVoxels:
|
RenderVoxels:
|
||||||
WithVoxelBarrel:
|
WithVoxelBarrel:
|
||||||
LocalOffset: 170,0,0
|
LocalOffset: 170,0,0
|
||||||
@@ -212,19 +183,9 @@ GATICK:
|
|||||||
NoTransformSounds:
|
NoTransformSounds:
|
||||||
Voice: Move
|
Voice: Move
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
WithMakeAnimation:
|
|
||||||
SelectionDecorations:
|
|
||||||
Palette: pips
|
|
||||||
Selectable:
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: Ground, Repair
|
|
||||||
Guardable:
|
|
||||||
HiddenUnderFog:
|
|
||||||
ActorLostNotification:
|
|
||||||
|
|
||||||
GAARTY:
|
GAARTY:
|
||||||
Inherits@1: ^GainsExperience
|
Inherits@1: ^DeployedVehicle
|
||||||
Inherits@2: ^ExistsInWorld
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 975
|
Cost: 975
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -235,8 +196,6 @@ GAARTY:
|
|||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 9c0
|
Range: 9c0
|
||||||
Voiced:
|
|
||||||
VoiceSet: Vehicle
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
InitialFacing: 128
|
InitialFacing: 128
|
||||||
@@ -245,13 +204,8 @@ GAARTY:
|
|||||||
Weapon: 155mm
|
Weapon: 155mm
|
||||||
LocalOffset: 811,0,0
|
LocalOffset: 811,0,0
|
||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
|
||||||
Voice: Attack
|
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 32
|
QuantizedFacings: 32
|
||||||
AutoTarget:
|
|
||||||
RenderRangeCircle:
|
|
||||||
DrawLineToTarget:
|
|
||||||
RenderBuilding:
|
RenderBuilding:
|
||||||
RenderVoxels:
|
RenderVoxels:
|
||||||
LightAmbientColor: 0.4, 0.4, 0.4
|
LightAmbientColor: 0.4, 0.4, 0.4
|
||||||
@@ -265,19 +219,6 @@ GAARTY:
|
|||||||
NoTransformSounds:
|
NoTransformSounds:
|
||||||
Voice: Move
|
Voice: Move
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: x
|
|
||||||
TerrainTypes: Clear, Road, DirtRoad, Rough
|
|
||||||
WithMakeAnimation:
|
|
||||||
SelectionDecorations:
|
|
||||||
Palette: pips
|
|
||||||
Selectable:
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: Ground, Repair
|
|
||||||
Guardable:
|
|
||||||
HiddenUnderFog:
|
|
||||||
ActorLostNotification:
|
|
||||||
|
|
||||||
NAMISL:
|
NAMISL:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
GADPSA:
|
GADPSA:
|
||||||
Inherits@1: ^GainsExperience
|
Inherits: ^DeployedVehicle
|
||||||
Inherits@2: ^ExistsInWorld
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 950
|
Cost: 950
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -17,28 +16,16 @@ GADPSA:
|
|||||||
TransformSounds: place2.aud
|
TransformSounds: place2.aud
|
||||||
NoTransformSounds:
|
NoTransformSounds:
|
||||||
Voice: Move
|
Voice: Move
|
||||||
|
-AutoTarget:
|
||||||
|
-DrawLineToTarget:
|
||||||
|
-AttackTurreted:
|
||||||
|
-RenderRangeCircle:
|
||||||
RenderDetectionCircle:
|
RenderDetectionCircle:
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
Range: 6
|
Range: 6
|
||||||
Building:
|
|
||||||
Dimensions: 1,1
|
|
||||||
Footprint: x
|
|
||||||
TerrainTypes: Clear, Road, DirtRoad, Rough
|
|
||||||
RenderBuilding:
|
|
||||||
Voiced:
|
|
||||||
VoiceSet: Vehicle
|
|
||||||
WithMakeAnimation:
|
|
||||||
SelectionDecorations:
|
|
||||||
Palette: pips
|
|
||||||
Selectable:
|
|
||||||
TargetableBuilding:
|
|
||||||
TargetTypes: Ground, Repair
|
|
||||||
Guardable:
|
|
||||||
HiddenUnderFog:
|
|
||||||
ActorLostNotification:
|
|
||||||
|
|
||||||
NAPULS:
|
NAPULS:
|
||||||
Inherits: ^Building
|
Inherits: ^Defense
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -55,7 +42,6 @@ NAPULS:
|
|||||||
Bounds: 78, 54, 0, -12
|
Bounds: 78, 54, 0, -12
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
-GivesBuildableArea:
|
|
||||||
Health:
|
Health:
|
||||||
HP: 500
|
HP: 500
|
||||||
Armor:
|
Armor:
|
||||||
@@ -68,11 +54,6 @@ NAPULS:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: EMPulseCannon
|
Weapon: EMPulseCannon
|
||||||
AutoTarget:
|
|
||||||
RenderRangeCircle:
|
|
||||||
RenderDetectionCircle:
|
|
||||||
DetectCloaked:
|
|
||||||
Range: 5
|
|
||||||
WithTurret:
|
WithTurret:
|
||||||
Sequence: turret
|
Sequence: turret
|
||||||
Power:
|
Power:
|
||||||
|
|||||||
Reference in New Issue
Block a user