Merge pull request #9024 from atlimit8/consolidateDefenseDeployedVehicle
Consolidate rules into ^Defense (all) & ^DeployedVehicle (ts)
This commit is contained in:
@@ -693,3 +693,12 @@
|
||||
CustomSelectionSize:
|
||||
CustomBounds: 20,20
|
||||
|
||||
^Defense:
|
||||
Inherits: ^BaseBuilding
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
-GivesBuildableArea:
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
|
||||
@@ -626,7 +626,7 @@ TMPL:
|
||||
ProvidesPrerequisite@buildingname:
|
||||
|
||||
GUN:
|
||||
Inherits: ^BaseBuilding
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 600
|
||||
CustomBuildTimeValue:
|
||||
@@ -639,7 +639,6 @@ GUN:
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -658,20 +657,15 @@ GUN:
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
-WithDeathAnimation:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
Power:
|
||||
Amount: -20
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
SAM:
|
||||
Inherits: ^BaseBuilding
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 750
|
||||
CustomBuildTimeValue:
|
||||
@@ -688,7 +682,6 @@ SAM:
|
||||
Dimensions: 2,1
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -704,16 +697,13 @@ SAM:
|
||||
MuzzleSequence: muzzle
|
||||
AttackPopupTurreted:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-RenderDetectionCircle:
|
||||
Power:
|
||||
Amount: -20
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
OBLI:
|
||||
Inherits: ^BaseBuilding
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 1500
|
||||
CustomBuildTimeValue:
|
||||
@@ -732,7 +722,6 @@ OBLI:
|
||||
Bounds: 24,24,0,12
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
@@ -750,20 +739,15 @@ OBLI:
|
||||
ChargeAudio: obelpowr.aud
|
||||
ReloadTime: 40
|
||||
InitialChargeDelay: 50
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-EmitInfantryOnSell:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
Power:
|
||||
Amount: -150
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
GTWR:
|
||||
Inherits: ^BaseBuilding
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 600
|
||||
CustomBuildTimeValue:
|
||||
@@ -776,7 +760,6 @@ GTWR:
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
RevealsShroud:
|
||||
@@ -790,21 +773,16 @@ GTWR:
|
||||
AttackTurreted:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 8
|
||||
AutoTarget:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
RenderDetectionCircle:
|
||||
RenderRangeCircle:
|
||||
WithMuzzleFlash:
|
||||
Turreted:
|
||||
ROT: 255
|
||||
Power:
|
||||
Amount: -10
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
ATWR:
|
||||
Inherits: ^BaseBuilding
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
@@ -823,7 +801,6 @@ ATWR:
|
||||
Bounds: 24,24,0,12
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
@@ -844,17 +821,12 @@ ATWR:
|
||||
LocalOffset: 256,128,0, 256,-128,0
|
||||
LocalYaw: -100,100
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 8
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
RenderRangeCircle:
|
||||
Power:
|
||||
Amount: -40
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
SBAG:
|
||||
Inherits: ^Wall
|
||||
|
||||
@@ -295,3 +295,20 @@
|
||||
Range: 2c0, 5c0
|
||||
WithMakeAnimation:
|
||||
|
||||
^Defense:
|
||||
Inherits: ^Building
|
||||
WithTurret:
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
-GivesBuildableArea:
|
||||
-WithCrumbleOverlay:
|
||||
-WithMakeAnimation:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
LineBuildNode:
|
||||
Types: turret
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
|
||||
@@ -522,7 +522,7 @@ wall:
|
||||
Range: 2c0, 5c0
|
||||
|
||||
guntower:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: barracks
|
||||
@@ -540,19 +540,14 @@ guntower:
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
Priority: 3
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
WithTurret:
|
||||
WithMuzzleFlash:
|
||||
Turreted:
|
||||
ROT: 6
|
||||
@@ -561,24 +556,15 @@ guntower:
|
||||
Weapon: TurretGun
|
||||
LocalOffset: 512,0,432
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
-WithCrumbleOverlay:
|
||||
-WithMakeAnimation:
|
||||
LineBuildNode:
|
||||
Types: turret
|
||||
Power:
|
||||
Amount: -20
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
SelectionDecorations:
|
||||
VisualBounds: 32,40,0,-8
|
||||
|
||||
rockettower:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: radar, upgrade.conyard, ~techlevel.medium
|
||||
@@ -596,41 +582,27 @@ rockettower:
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
Priority: 3
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
WithTurret:
|
||||
Armament:
|
||||
Weapon: TowerMissile
|
||||
LocalOffset: 256,384,768, 256,-384,768
|
||||
AttackTurreted:
|
||||
Turreted:
|
||||
ROT: 8
|
||||
InitialFacing: 128
|
||||
AutoTarget:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
DisabledOverlay:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
-WithCrumbleOverlay:
|
||||
-WithMakeAnimation:
|
||||
LineBuildNode:
|
||||
Types: turret
|
||||
Power:
|
||||
Amount: -30
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
SelectionDecorations:
|
||||
VisualBounds: 32,40,0,-8
|
||||
|
||||
|
||||
@@ -429,6 +429,11 @@
|
||||
TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
AutoTarget:
|
||||
-GivesBuildableArea:
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
RenderRangeCircle:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
|
||||
@@ -393,7 +393,6 @@ TSLA:
|
||||
VisualBounds: 24,36,0,4
|
||||
CanPowerDown:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -410,11 +409,7 @@ TSLA:
|
||||
ChargeAudio: tslachg2.aud
|
||||
MaxCharges: 3
|
||||
ReloadTime: 120
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -100
|
||||
DetectCloaked:
|
||||
@@ -442,7 +437,6 @@ AGUN:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -461,12 +455,9 @@ AGUN:
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
RangeCircleType: aa
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -50
|
||||
DetectCloaked:
|
||||
@@ -517,7 +508,6 @@ PBOX:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.low
|
||||
-GivesBuildableArea:
|
||||
Valued:
|
||||
Cost: 400
|
||||
Health:
|
||||
@@ -528,7 +518,6 @@ PBOX:
|
||||
Range: 6c0
|
||||
Bib:
|
||||
HasMinibib: Yes
|
||||
-AcceptsSupplies:
|
||||
Turreted:
|
||||
ROT: 255
|
||||
BodyOrientation:
|
||||
@@ -539,7 +528,6 @@ PBOX:
|
||||
PipCount: 1
|
||||
InitialUnits: e1
|
||||
-EmitInfantryOnSell:
|
||||
DrawLineToTarget:
|
||||
AttackGarrisoned:
|
||||
Armaments: garrisoned
|
||||
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
|
||||
@@ -547,7 +535,6 @@ PBOX:
|
||||
PortCones: 86, 86, 86, 86, 86, 86
|
||||
RenderRangeCircle:
|
||||
FallbackRange: 6c0
|
||||
AutoTarget:
|
||||
Power:
|
||||
Amount: -15
|
||||
DetectCloaked:
|
||||
@@ -563,7 +550,6 @@ HBOX:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
-GivesBuildableArea:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Health:
|
||||
@@ -575,7 +561,6 @@ HBOX:
|
||||
Cloak:
|
||||
InitialDelay: 125
|
||||
CloakDelay: 60
|
||||
-AcceptsSupplies:
|
||||
Turreted:
|
||||
ROT: 255
|
||||
BodyOrientation:
|
||||
@@ -586,12 +571,10 @@ HBOX:
|
||||
PipCount: 1
|
||||
InitialUnits: e1
|
||||
-EmitInfantryOnSell:
|
||||
DrawLineToTarget:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
RenderRangeCircle:
|
||||
FallbackRange: 6c0
|
||||
AutoTarget:
|
||||
AttackGarrisoned:
|
||||
Armaments: garrisoned
|
||||
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
|
||||
@@ -613,7 +596,6 @@ GUN:
|
||||
Name: Turret
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -632,11 +614,7 @@ GUN:
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -40
|
||||
DetectCloaked:
|
||||
@@ -654,7 +632,6 @@ FTUR:
|
||||
Name: Flame Tower
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -672,10 +649,6 @@ FTUR:
|
||||
AttackTurreted:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 8
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -20
|
||||
DetectCloaked:
|
||||
@@ -699,7 +672,6 @@ SAM:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -717,12 +689,9 @@ SAM:
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
RangeCircleType: aa
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -40
|
||||
DetectCloaked:
|
||||
|
||||
@@ -595,3 +595,40 @@
|
||||
Inherits: ^Decoration
|
||||
Tooltip:
|
||||
Name: Palette
|
||||
|
||||
^Defense:
|
||||
Inherits: ^Building
|
||||
-GivesBuildableArea:
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
|
||||
^DeployedVehicle:
|
||||
Inherits@1: ^GainsExperience
|
||||
Inherits@2: ^ExistsInWorld
|
||||
Voiced:
|
||||
VoiceSet: Vehicle
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
DrawLineToTarget:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
TerrainTypes: Clear, Road, DirtRoad, Rough
|
||||
RenderBuilding:
|
||||
WithMakeAnimation:
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Repair
|
||||
Guardable:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ GAWALL:
|
||||
NodeTypes: wall, turret
|
||||
|
||||
GACTWR:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
@@ -38,22 +38,15 @@ GACTWR:
|
||||
Selectable:
|
||||
Bounds: 48, 36, 0, -6
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
UpgradeTypes: tower
|
||||
UpgradeMinEnabledLevel: 1
|
||||
Range: 5
|
||||
AutoTarget:
|
||||
Turreted:
|
||||
ROT: 10
|
||||
InitialFacing: 50
|
||||
|
||||
@@ -24,7 +24,7 @@ NAWALL:
|
||||
NodeTypes: wall, turret
|
||||
|
||||
NALASR:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
@@ -39,15 +39,12 @@ NALASR:
|
||||
Bounds: 40, 30, -8, -6
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
Turreted:
|
||||
@@ -59,14 +56,13 @@ NALASR:
|
||||
Weapon: LaserFire2
|
||||
RenderVoxels:
|
||||
WithVoxelTurret:
|
||||
AutoTarget:
|
||||
Power:
|
||||
Amount: -40
|
||||
SelectionDecorations:
|
||||
VisualBounds: 40, 36, -8, -8
|
||||
|
||||
NAOBEL:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
@@ -83,7 +79,6 @@ NAOBEL:
|
||||
Bounds: 88, 42, 0, -6
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
@@ -101,11 +96,6 @@ NAOBEL:
|
||||
Sequence: active
|
||||
Palette: player
|
||||
IsPlayerPalette: true
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
@@ -114,7 +104,7 @@ NAOBEL:
|
||||
VisualBounds: 88, 72, 0, -12
|
||||
|
||||
NASAM:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
@@ -129,20 +119,14 @@ NASAM:
|
||||
Bounds: 40, 30, -3, -8
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
AutoTarget:
|
||||
RangeCircleType: aa
|
||||
Turreted:
|
||||
ROT: 10
|
||||
InitialFacing: 50
|
||||
@@ -158,8 +142,7 @@ NASAM:
|
||||
VisualBounds: 40, 36, -3, -8
|
||||
|
||||
GATICK:
|
||||
Inherits@1: ^GainsExperience
|
||||
Inherits@2: ^ExistsInWorld
|
||||
Inherits: ^DeployedVehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
@@ -170,8 +153,6 @@ GATICK:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Voiced:
|
||||
VoiceSet: Vehicle
|
||||
Turreted:
|
||||
ROT: 6
|
||||
InitialFacing: 128
|
||||
@@ -189,18 +170,8 @@ GATICK:
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
DrawLineToTarget:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
TerrainTypes: Clear, Road, DirtRoad, Rough
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
WithVoxelBarrel:
|
||||
LocalOffset: 170,0,0
|
||||
@@ -212,19 +183,9 @@ GATICK:
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
WithMuzzleFlash:
|
||||
WithMakeAnimation:
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Repair
|
||||
Guardable:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
|
||||
GAARTY:
|
||||
Inherits@1: ^GainsExperience
|
||||
Inherits@2: ^ExistsInWorld
|
||||
Inherits@1: ^DeployedVehicle
|
||||
Valued:
|
||||
Cost: 975
|
||||
Tooltip:
|
||||
@@ -235,8 +196,6 @@ GAARTY:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 9c0
|
||||
Voiced:
|
||||
VoiceSet: Vehicle
|
||||
Turreted:
|
||||
ROT: 5
|
||||
InitialFacing: 128
|
||||
@@ -245,13 +204,8 @@ GAARTY:
|
||||
Weapon: 155mm
|
||||
LocalOffset: 811,0,0
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
DrawLineToTarget:
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
LightAmbientColor: 0.4, 0.4, 0.4
|
||||
@@ -265,19 +219,6 @@ GAARTY:
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
WithMuzzleFlash:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
TerrainTypes: Clear, Road, DirtRoad, Rough
|
||||
WithMakeAnimation:
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Repair
|
||||
Guardable:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
|
||||
NAMISL:
|
||||
Inherits: ^Building
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
GADPSA:
|
||||
Inherits@1: ^GainsExperience
|
||||
Inherits@2: ^ExistsInWorld
|
||||
Inherits: ^DeployedVehicle
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
@@ -17,28 +16,16 @@ GADPSA:
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
-AutoTarget:
|
||||
-DrawLineToTarget:
|
||||
-AttackTurreted:
|
||||
-RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
TerrainTypes: Clear, Road, DirtRoad, Rough
|
||||
RenderBuilding:
|
||||
Voiced:
|
||||
VoiceSet: Vehicle
|
||||
WithMakeAnimation:
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Repair
|
||||
Guardable:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
|
||||
NAPULS:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
@@ -55,7 +42,6 @@ NAPULS:
|
||||
Bounds: 78, 54, 0, -12
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -68,11 +54,6 @@ NAPULS:
|
||||
AttackTurreted:
|
||||
Armament:
|
||||
Weapon: EMPulseCannon
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
WithTurret:
|
||||
Sequence: turret
|
||||
Power:
|
||||
|
||||
Reference in New Issue
Block a user