Merge pull request #8418 from abcdefg30/newlua_other_cool_stuff

Added even more lua functions
This commit is contained in:
Matthias Mailänder
2015-06-28 12:37:06 +02:00
7 changed files with 61 additions and 4 deletions

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@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Beacon")]
public class BeaconGlobal : ScriptGlobal
{
readonly RadarPings radarPings;
public BeaconGlobal(ScriptContext context) : base(context)
{
radarPings = context.World.WorldActor.TraitOrDefault<RadarPings>();
}
[Desc("Creates a new beacon that stays for the specified time at the specified WPos." +
"Does not remove player set beacons, nor gets removed by placing them.")]
public Beacon New(Player owner, WPos position, int duration = 30 * 25, bool showRadarPings = true, string palettePrefix = "player")
{
var playerBeacon = new Beacon(owner, position, duration, palettePrefix);
owner.PlayerActor.World.AddFrameEndTask(w => w.Add(playerBeacon));
if (showRadarPings && radarPings != null)
{
radarPings.Add(
() => owner.IsAlliedWith(owner.World.RenderPlayer),
position,
owner.Color.RGB,
duration);
}
return playerBeacon;
}
}
}

View File

@@ -54,5 +54,12 @@ namespace OpenRA.Mods.Common.Scripting
{
Self.Trait<Mobile>().Nudge(Self, Self, true);
}
[ScriptActorPropertyActivity]
[Desc("Move to and enter the transport.")]
public void EnterTransport(Actor transport)
{
Self.QueueActivity(new EnterTransport(Self, transport, 1, true));
}
}
}