fix missing explosion on war factory; remove some nonsense

This commit is contained in:
Chris Forbes
2011-04-17 18:57:19 +12:00
committed by Paul Chote
parent 4f76876f05
commit ae645bbafe
3 changed files with 12 additions and 16 deletions

View File

@@ -27,13 +27,5 @@ namespace OpenRA.Mods.RA.Render
{
anim.Play( "idle" );
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
anim.ReplaceAnim("damaged-idle");
else if (e.DamageState < DamageState.Heavy)
anim.ReplaceAnim("idle");
}
}
}