fix missing explosion on war factory; remove some nonsense
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@@ -78,6 +78,8 @@ namespace OpenRA.Mods.RA.Render
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else
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roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", ""));
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}
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base.DamageStateChanged(self, e);
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}
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public void UnitProduced(Actor self, Actor other, int2 exit)
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