Actor.traits is implementation detail
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@@ -98,7 +98,7 @@ namespace OpenRA.Graphics
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
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foreach (var r in world.WorldActor.traits.WithInterface<IRenderOverlay>())
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foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
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r.Render();
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}
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}
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