Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -70,7 +70,7 @@ namespace OpenRA.Network
order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y;
if (targetPlayer == world.LocalPlayer)
world.WorldActor.traits.Get<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
world.WorldActor.Trait<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
order.Player.PlayerName, targetPlayer.PlayerName, order.Player.Stances[targetPlayer]));
@@ -79,7 +79,7 @@ namespace OpenRA.Network
default:
{
if( !order.IsImmediate )
foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}