Actor.traits is implementation detail
This commit is contained in:
@@ -70,7 +70,7 @@ namespace OpenRA.Network
|
||||
order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y;
|
||||
|
||||
if (targetPlayer == world.LocalPlayer)
|
||||
world.WorldActor.traits.Get<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
|
||||
world.WorldActor.Trait<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
|
||||
|
||||
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
|
||||
order.Player.PlayerName, targetPlayer.PlayerName, order.Player.Stances[targetPlayer]));
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Network
|
||||
default:
|
||||
{
|
||||
if( !order.IsImmediate )
|
||||
foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
|
||||
foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
|
||||
t.ResolveOrder(order.Subject, order);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user